A downloadable game for Windows

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Chess, but you replace your entire army with a royal shotgun.

The Black King has been dispossessed of everything...
Everything except their royal shotgun.
His wrath shall be his undoing, yet he cares not.
In his dark folly, bits of white pieces will fly.

A unique turn-based strategy roguelite based on the timeless checkboard classic.

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Translations

Shotgun King now supports French, Spanish, Ukrainian, Russian, simplified Chinese, and Korean! You can select them from the game's settings.

Other translations are coming. In the meantime, the game supports custom translations: create a new file in the lang folder and use english.txt as a template.

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Shotgun King: the Last Checkmate was originally our collective entry to the Ludum Dare #50, the jam version (still available in the demo section in the downloads) was entirely made in under 72 hours for the occasion. (link to the LD submission)

And it won! Out of 1900+ entries in the Jam category, it got 1st place overall, as well as 1st place for Fun and 2nd place for Innovation.

The full post-jam version contains a new story game mode with multiple difficulties, a reworked interface, accessibility settings, some rebalancing, and more unique new cards!

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Shotgun King is now available on Steam!

Buying it here on Itch gives you a free Steam key! It's the same game over there, except it has cloud saves and Steam achievements.

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Discord

If you'd like you can come to our Discord to talk about the game and share strategies!

Of course it's also a very good place to get news of our next projects!

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Are you press or a content creator?

If you're a streamer, youtuber, or press and you'd like to cover the game, we've uploaded a few assets you might find useful, including screenshots and thumbnail material! Find them here!

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The game doesn't run!

If you're having trouble running the game please try the following things:

  • Extract the game to a different location, like a new folder on your Desktop, and try running it from there.
  • Add the game's executable to your antivirus' whitelist. Try launching the game now.
  • We've had reports of graphical issues with Intel Integrated Graphics, sometimes there are artefacts like green stripes on the screen, or the game refuses to launch at all. If you have a graphics card, try launching the game using that card rather than integrated graphics. Otherwise, please try updating your Intel Graphics driver.
  • If the above fails, try running the game with the "shaderless [...] .bat" file in the game's folder. You won't have the fancy screen effect but the game should have better chances to run correctly.
  • Still no luck? Please come get help on our Discord, or send us an email at trasevol.dog@gmail.com and attach the 'log.txt' file from the game's folder if it exists.

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About PUNKCAKE

This game was made by PUNKCAKE Délicieux, a small team making and releasing a new game every month through Patreon and itch.io!

Check out our Patreon subscription for advantageous offers and some more options!

PUNKCAKE Délicieux is made up of lovely humans Benjamin Soulé, Rémy Devaux and Pentadrangle!

Find us on these platforms:
:: 👉 Patreon
:: 👉 Twitter
:: 👉 Discord
:: 👉 Itch.io
:: 👉 Steam

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Changelog:

v1.253 Patch:

  • [Lang] Added Korean! Thank you Otiel and Trek!
  • [Lang] Added Russian! Thank you Drugon!
  • [Lang] Added Ukrainian! Thank you NamorSom!
  • [Bugfix] Fixed text beeps playing for longer than the actual text in non-latin languages.

v1.252 Patch:

  • [Engine] Fixed an issue that resulted in a heavily slanted screen.
  • [Engine] Fixed an issue where audio wouldn't properly initialize, leaving the game silent - or crashing.
  • [Ergo] Restored the old card description animation on card choice.
  • [Bugfix] Fixed the little pause at the end of each line of the story texts for languages that use non-latin characters.

v1.251 Patch:

  • [Bugfix] Black mist can't be triggered twice with the same grenade
  • [Bugfix] King's shoulders can't lift two pieces at once anymore
  • [Bugfix] fixed joust extra turn when you kill a knight with a throw
  • [Bugfix] killing heir and king in a single shot won't crash the game
  • [Bugfix] Fixed access to the secret boss
  • [Lang] It's now possible to add any fonts to the font folder
  • [Lang] lang file : added font_size, font_line_height, font_offset_y to adjust font's settings
  • [Lang] removed "depixel" font, replaced with "Terminus" which is smaller and supports more characters

v1.25 Patch:

  • [Controls] <space> shortcut to reload</space>
  • [Controls] King Shoulders now use drag & drop to be activated
  • [Balance] Castle now stuns king and rook so they can't attack you right after swapping
  • [Balance] Castle now offers +1hp to rooks
  • [Balance] Secret Heir is now theocracy compatible
  • [Balance] Theocracy and throne room now exclude each other
  • [Engine] Grenades now explode right after being launched.
  • [Engine] Surrender now happens on last leader death. It won't happen anymore if there's no leader in the level setup.
  • [Engine] Taunting Hop can now override Folly Shields if it kills its target
  • [Engine] Folly Shields now take extra damage from Unjust Decree into account
  • [Engine] Sacred crown now ignores Folly Shields when you use a soul.
  • [Visual] Heir animation is skipped if there's only one pawn.
  • [Visual] Moat floating animation is now compatible with flying bishops and spotted heirs
  • [Bugfix] reloading shotgun now waits for full ammo regeneration
  • [Bugfix] Folly shields now check for 3 dmg ( not your firepower ) if you throw a piece at close range with King's Shoulders
  • [Bugfix] You can now throw pieces with King's Shoulders even if your shotgun is empty
  • [Bugfix] Pause is now activable only during your turn
  • [Bugfix] White Pieces and Black King starting their turn in the moat can now move within the moat without constraint
  • [Bugfix] Thrown pieces can't overlap knocked back pieces anymore
  • [Bugfix] Folly shield now take account of the Royal Loafers target
  • [Bugfix] HP Bar now display correctly when 10hp+ pieces fall below 10hp
  • [Bugfix] Theocracy bishops can now be thrown at each other, without Castle's rooks crashing the game.
  • [Bugfix] Exorcised steam achievement doesn't block the unlocking of Avenged steam achievement anymore.
  • [Bugfix] using black mist to escape a grenade won't make you invicible to other grenadas.
  • [Lang] added Chinese translation!
  • [Lang] "souls" has been added to translation file
  • [Lang] difficulty mode now displays correctly in the game footer

v1.245 Patch:

  • [Ergo] Added a "resign" button
  • [Ergo] Left-click to speed up level complete sequence
  • [Ergo] Triple-click at the start of the intro to skip it
  • [Bugfix] Crash on lifting secret heir
  • [Bugfix] Weird patterns after waking up computer from sleep with the game still running
  • [Bugfix] Fixed some annoying mod folder crashes
  • [Bugfix] Black Mist now saves you from the boss and the Kingly Alms
  • [Bugfix] Free turns give you back your folly shield
  • [Bugfix] Now checking on white king death after using magic wands
  • [Bugfix] Now processing white king death before free turns
  • [Bugfix] Menu back buttons now update when changing language
  • [Bugfix] Fixed crashes and freezes that could happen after the splash-screens

v1.244 Patch:

  • [Bugfix] Unjust decree won't lock aiming anymore on folly shield use
  • [Bugfix] Fixed bullet trajectory (some ~45° bullets had a chance to miss)
  • [Bugfix] Game won't crash anymore after you throw a heir with King's Shoulders
  • [Bugfix] Fixed a random crash on level complete when the game is in French
  • [Lang] Renamed the card "Crossdresser" to the more positive, inclusive and safer term "Genderqueer"

v1.242 Patch [Stable]:

  • [Ergonomy] Now drawing a litteral line of sight when uncovering the secret heir
  • [Trad] Updated French and Spanish translations
  • [Bugfix] No more black screen while the game is paused
  • [Bugfix] Leader bonuses are no longer assigned to rooks instead of bishops in case of theocracy

v1.241 Patch [BETA]:

  • [Balance] Flying bishop can now also attack throught pieces. Also added a cool floating effectas a counterpart
  • [Balance] Lookout Tower 10 turns -> 15 Turns ( Now display turns correctly )
  • [Mod support] you can now add a language.txt in your mod to modify/add some text
  • [Mod support] intro.png added to the modable files
  • [Bugfix] No more softlock if you have no pawn and the secret heir
  • [Bugfix] Boss music resume correctly after black mist
  • [Trad] at_delay now have a $0
  • [Trad] card return id instead of name if the name has no translation
  • [Minor] change hint for exhausted cards

v.1.24 Patch [BETA]:

  • [New] 10 new cards!
  • [New] "mod" option added: customize various gameplay values and graphics
  • [Rework] Engraved Scope: Right click for fire arc -45° and range +1. Resets on each move.
  • [Balance] Blunderbuss: fire arc 24° --> 30°
  • [Balance] Unfaithful Steed: Does not remove knight souls at the start of each floor anymore
  • [Balance] Iron Maiden: queen: -1 speed --> queen: -2 speed
  • [Balance] Court of The King: 2 Knight + 2 Rooks --> 2 Knight + 1 Bishop + 1 Rook
  • [Balance] Holy Gunpowder: 3 cards max --> 2 cards max
  • [Balance] Ermine Belt: 4 cards max --> 3 cards max
  • [Visual] Castle event now pauses the game for a short time
  • [Bugfix] no more vanishing gun on pointing left
  • [Bugfix] no more red flickering bg when "scr.flash" is deactivated
  • [Bugfix] Unjust Decree is not changing king position anymore on multiple fire.
  • [Bugfix] Red Book or Ascension are not applied on soul's moves anymore.
  • [Bugfix] changing aim during unjust decree is now impossible. The decree is unjust enough.
  • [Text] Sabotage card renamed Ruins

v1.23 Patch:

  • [New] New Demo version ( LudumDare Version still available )
  • [New] Shaderless compatibility mode ( use the "shaderless .bat" file )
  • [Change] EndlessMode : Changed the way Army bonuses are chosen
  • [Lang] Added a log tracing how many entries are loaded when language is changeds
  • [Lang] On first launch, will now look up the user's language and select it if available
  • [Balance] Pillage : add 6 pawns --> add 5 pawns
  • [Balance] Added another condition to the secret ending

v.1.221 Quickpatch:

  • [New] Shotgun King is now available in Spanish (select from options)
  • [Fix] Alternative boss text and illustration are now correctly used when Theocracy is active

v1.22 Patch:

  • [New] Shotgun King is now available in french (select from options)
  • [New] Anyone can translate the game now!
  • [Ergonomy] It's now possible to cancel Wand Effects with a right click (same as for using souls)
  • [SFX] Jingle for conscription
  • [Fix] Unjust Decree doesn't stay activated after a folly shield warning
  • [Fix] Rollover from one soul to another now displays the red squares properly
  • [Fix] speedrun counter now stops during backup
  • [Fix] Sacred Crown won't appear if you have no soul slot
  • [Fix] Piercing Truth can no longer be had more than once
  • [Fix] You can now reload your shotgun after the flying shell animation
  • [Fix] Boss' death animation now displays correctly when killed by grenade

v1.21 Patch:

  • [Ergonomy] You can now shift-click to ignore folly shields
  • [Fix] Intro is back for storymode
  • [Fix] Grenade now checks for king death
  • [Fix] Fixed a bug where poisoned queens would stop bubbling
  • [Fix] Fixed a few typos

Purchase

Buy Now$6.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $6 USD. Your purchase comes with a Steam key. You will get access to the following files:

Shotgun King - Full Version 32 MB

Download demo

Download
Shotgun King - Demo 32 MB
Download
Shotgun King - LD Jam version 15 MB
Download
Sample Mod 29 kB

Development log

Comments

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Viewing most recent comments 1 to 40 of 189 · Next page · Last page
(1 edit)

Haha. You liked my LD48 Shotgun Viking title screen and upgrade system? x) So much similarity. The gameplay is wildly different though! Thanks for playing my game! https://ldjam.com/events/ludum-dare/48/shotgun-viking-ld48

https://indieoyun.org/shotgun-king-the-final-checkmate/

We introduced your game. We hope you like our content.

(2 edits) (+1)

Very fun game. The theming and overall aesthetic are fantastic. The gameplay is of course very interesting and has some nice hidden tricks for you to discover. Surprisingly, there's not much of a tutorial but if you know Chess you can figure things out.

I beat the Normal mode pretty quick when I got a good lineup of cards. Going to have to try harder modes I guess.

Just FYI I got crows for +range, the sniper scope, 2 gunpowders for firepower, there were extra pawns that had extra health (but killing pawns gave me ammo) and 2 extra rooks (but killing rooks gave me ammo!) AND I had 3 shots.  Oh and the extra life lol. With the range, firepower and extra ammo I was standing in place shooting everything and sniping the queen. Normal mode did not feel like a roguelike on normal mode, at least not with the right cards.

fantastic game, very fun

So fun!! Really impressed, seriously

we need a fricking demo

(+1)

there is a demo tho lmao

oh.

Would you be willing to implement a 'fast restart' option that would obviate clicking after defeat?

what engine did you guys use?

they used the sugar engine

https://trasevol-dog.itch.io/sugar

(+3)

told my grandam about this and then she called it racist💀

(+2)

please release a macos version!

Yeah I really want to play but I can't.

Google En Passant

the game may be cool, but I have problems with the demo version of the game, I have a white screen and the name is sugar

(1 edit) (+1)

Holy shit chess 2 happened


And I love it

(+1)

the idea is …

like u added a shotgun to chess

like … HOW

Hermoso XDDD Como me pude reír
Y ESTÁ EN ESPAÑOL los amo enserio (Está en PRIVADO por los momentos estoy programando el lanzamiento)

This is a good game, but sorry 😞 i cant buy it

Please when is this game coming to mobile I can wait as long as it's coming to mobile

(+1)

Excellent short game.
Exactly the kind of original gameplay mechanics I love,
with just right level of challenge,
and every game session is short enough that you immediately want to play one more again!

I reached floor 12 after 2.5 hours of non-stop play ^^


One minor detail : when you  are "check" at the beginning of a turn, and you have the ability to play another action after a soul move, soul moves leading to a "check" position are forbidden, while I should be able to escape the "check" on the extra turn
(not sure what version of the game I played though)

Oh my goodness, I'm in love with this game!

So currently I'm playing the gamejam version, as I was curious to see what had won (congrats by the way guys!!) and as soon as I get my next paycheck I'll be coming right back here to get the full version! This game is awesome! Way to make an incredible twist on chess while still keeping it strategy based!

Unless I'm missing it somewhere, I've yet to find a tutorial on the game for the rules, so I've just been sort of feeling it out. By now I think I've got them all down (I've been playing for hours since I recorded the video) and every little twist has been such a wonderful delight. Skip ahead to 6:35 to see my overreaction to learning how the soul cards work XD

I cannot wait to get the full version! Also as I'm posting this comment found out that MODS EXIST FOR THIS, ARE YOU KIDDING ME??? *Takes several deep breathes

I won't be playing other games for a while it would seem

I can't download DEMO version

You can download it from Steam! Also, full version in Steam too!

The Militia card's picture clearly shows a pawn with red attacking arrows in four orthogonal directions. Meanwhile, hovering the mouse over a pawn on the board shows (using the same red arrows!) that it actually attacks in four diagonal directions. This is rather misleading.

(+1)(-1)

will it be added for mac too???? and if so how soon?

Royal Loafers feels mechanically inconsistent with Cornered Despot; your gun fires from the square you moved from but your bullet count seems to depend on the square you move to? Also, moving into a single piece's check while firing at it point-blank range for a guaranteed kill triggers folly shields unnecessarily.

If extra turns don't cause you to be checkmated between your original movement and free turn, then any action granting an extra turn shouldn't trigger folly shields. I assumed for a while that extra turns were only useful to stall piece movement because of this.

I do love how well executed this very stupid premise for a video game is, but it could really use some kind of readme rules guide or in-game glossary. Chess puzzles don't fit well with trial and error ...

where do i find mods. and how do i download them

Hi! We have a few mods up on our Discord server: https://discord.gg/dpQx647USm
And here's a fan-made guide which has a section for installing them: https://microbullet.github.io/

Wait, mods work only in full version?

That is correct yes. Modding was quite some work to make happen so we feel like it should be exclusive to the full version.

What do I do to start mod? Like, I maked it, but it wont startup! Im using steam version.

Hi! One of our Discord member made this really nice guide: https://microbullet.github.io/

If you still can't figure it out, please come to our Discord, we have active members who should be able to help you out. :) https://discord.gg/dpQx647USm

the github link seems to be broken, which is sad cause i used it to mod and now i forgot lol

Every people has this?

Hi, you're playing the jam version. We recommend rather trying the new Demo version.

(-1)

Hello!

Awesome game! Any plans for a MacOS or Nintendo Switch release?

I'm really enjoying this game so far, but I, for some reason, cannot get the Steam link to work even though I purchased the game on itch.io. Is there a way to retrieve the Steam key itself

Hey, glad you're enjoying the game! You have to get to that purchase page to get your Steam key. You can ask that it be sent to you again here : https://itch.io/docs/buying/already-bought

(1 edit)

I can get to that page, but it wants me to link my Steam account to get my key, which isn't working for some reason. I have the game downloaded from itch.io, but the Steam Key attainment feature is not working from there.

if i own this on steam, do i get the itch version too? I’ve been interested in playing modded but have no idea how or where.

Owning the game on Steam doesn't get you the Itch version but the good news is you can mod the Steam version just as well. The Sample mod here can be downloaded for free, and it works for both versions. You can get some help (and other, actual mods) on our Discord if you'd like:   https://discord.gg/dpQx647USm

ok thanks.

(1 edit)

I really don't understand the shooting-while-in-check rules: sometimes I'm allowed to shoot and it kills the thing that was checking me (good); other times it's not allowed, and instead I lose a shield (bad). I can't see any feedback wrt which one is going to happen, but it feels really bad when it doesn't let me shoot -- why not let me shoot either way *and* steal a shield? That way it's consistent. (Or am I missing something? I understand that it will let me shoot if I would kill the thing, but since whether I kill the thing or not involves random chance, how does the game (or the player) know which will result??)

Also, it seems like when I'm in checkmate (no souls, no safe moves, no possible kills) I still have to click three times to burn through shields and die.. why? If I'm in checkmate, ie there's no solution, it should just kill me -- the current behaviour feels weird/awkward and makes me think I'm missing something. Am I?

Anyway, really fun and interesting game! :)

(1 edit) (+1)

It freely allows you to shoot while in check if all the following conditions are met:

  • There is no more than one piece putting you in check.
  • The piece putting you in check is within one tile of you (Orthogonally or diagonally)
  • The shot would be fatal to the piece putting you in check.

ah okay, thanks! That makes a lot more sense. :

(1 edit)

In situations beyond that, you can still fire - you just have to burn through all your shields first. (You get them all back after your shot, natch, assuming you lived.) There's a reason shield quantity is freely adjustable - once one is good enough at the game (or is already a chess grandmaster and isn't about to blunder), shields only get in the way.

With all the abilities/powers in the game, it can be REALLY HARD to determine whether a situation is truly hopeless or if there's a slight chance somewhere; the game ending on you automatically when there WAS a hope would be FAAAAAAR worse than what it does now, which is not even try to figure it out. I don't blame the devs on that one at all. Also, now that Black Mist is a thing, what you choose to do when it is hopeless - your "parting shot", often literal, as it were - actually can matter.

EDIT: You always get back all your lost shields after every single turn you take. Taking a shield AS you take a shot, as you suggest, makes no sense, so maybe that's what you were missing?

If it's based on the assumption that the outcome is positive, you should probably guarantee that enough pellets hit to kill the piece.

I've already had a situation where it let me shoot and then I lost, and this sucked.

How do I get the steam key if I bought it here before it launched on steam?

Yes you do! Go into your Itch library, then go into "My Purchases" on the left, and click on Shotgun King. It should be there.

You also received a mail from Itch yesterday to tell you about it and it has a direct link to that same place, if that's more convenient. Let me know if you find it!

Does this work the other way 'round? i have been interested in the modding of the game but dont know how.

Also, I have no idea if its even viable if you were to do it because of game balance, but how come ascension doesn't let you move over pieces with a bishop soul card, but the red book lets you move on rows and columns with a bishop soul card

Black Mist in beta is currently unbalanced in my opinion, especially has potential to be broken in harder difficulties, giving the player the ability of a "get out of jail free" card is broken, but also I definitely shouldn't be able to draw TWO or more of these cards. probably add drawback

i NEED black mist to win the game. i am TERRIBLE at shotgun king.

Possible, but I'm unconvinced. Every copy of Black Mist one has is one less card they have to actually be more effective in battle and not get into hopeless situations as often; I'd think two copies of it would be worse than one for that reason, as surely it's diminishing returns. If anything, I'd suggest limiting Black Mist to one copy for the exact opposite reason - it's too WEAK to offer to the player once they already have one. If for no other reason than to SHUT UP all the whiners about "discovered mate", Black Mist is practically necessary; to the expert, it's a chance to escape when the game gets truly ridiculous (and sanity knows Black Mist often doesn't get one out of trouble, only delaying it a turn). To each their own, but I don't think it needs a drawback.

Hi, the demo is great and see that its coming to Steam.

Do you think you could make a version of your Patreon that gives out Steam codes for each of your games?

People with the itch version of the game will get a steam key after the release

Apparently if you have secret heir active and no pawns on the board when the game starts, the game will softlock, trying to add an heir that doesnt exist.

(1 edit) (+1)

This is really well done. I love how it's designed. I also love how you went for Pico-8 aesthetic. Really neat!

(+5)(-2)

give checks for potentially killing an enemy and opening up a checkmate PLEASE

(+2)

I'd love a mobile version of this

But hey, if sugar game engine doesn't have mobile support, so be it

(+1)

Shotgun King competition. Just wanted to add more fun to this already amazing experience. I do hope you will enjoy this video.
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