A downloadable game for Windows

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Chess, but you replace your entire army with a royal shotgun.

The Black King has been dispossessed of everything...
Everything except their royal shotgun.
His wrath shall be his undoing, yet he cares not.
In his dark folly, bits of white pieces will fly.

A unique turn-based strategy roguelite based on the timeless checkboard classic.



Shotgun King now supports French, Spanish, German, Ukrainian, Polish, Russian, simplified Chinese, Korean and Japanese! You can select them from the game's settings.

Other translations are coming. In the meantime, the game supports custom translations: create a new file in the lang folder and use english.txt as a template.


Shotgun King: the Last Checkmate was originally our collective entry to the Ludum Dare #50, the jam version (still available in the demo section in the downloads) was entirely made in under 72 hours for the occasion. (link to the LD submission)

And it won! Out of 1900+ entries in the Jam category, it got 1st place overall, as well as 1st place for Fun and 2nd place for Innovation.

The full post-jam version contains a new story game mode with multiple difficulties, a reworked interface, accessibility settings, some rebalancing, and more unique new cards!


Shotgun King is now available on Steam!

Buying it here on Itch gives you a free Steam key! It's the same game over there, except it has cloud saves and Steam achievements.



If you'd like you can come to our Discord to talk about the game and share strategies!

Of course it's also a very good place to get news of our next projects!


Are you press or a content creator?

If you're a streamer, youtuber, or press and you'd like to cover the game, we've uploaded a few assets you might find useful, including screenshots and thumbnail material! Find them here!


The game doesn't run!

If you're having trouble running the game please try the following things:

  • Extract the game to a different location, like a new folder on your Desktop, and try running it from there.
  • Add the game's executable to your antivirus' whitelist. Try launching the game now.
  • We've had reports of graphical issues with Intel Integrated Graphics, sometimes there are artefacts like green stripes on the screen, or the game refuses to launch at all. If you have a graphics card, try launching the game using that card rather than integrated graphics. Otherwise, please try updating your Intel Graphics driver.
  • If the above fails, try running the game with the "shaderless [...] .bat" file in the game's folder. You won't have the fancy screen effect but the game should have better chances to run correctly.
  • Still no luck? Please come get help on our Discord, or send us an email at trasevol.dog@gmail.com and attach the 'log.txt' file from the game's folder if it exists.



This game was made by PUNKCAKE Délicieux, a small team making and releasing a new game every month through Patreon and itch.io!

Check out our Patreon subscription for advantageous offers and some more options!

PUNKCAKE Délicieux is made up of lovely humans Benjamin Soulé, Rémy Devaux and Pentadrangle!

Find us on these platforms:
:: 👉 Patreon
:: 👉 Twitter
:: 👉 Discord
:: 👉 Itch.io
:: 👉 Steam



v1.37 Patch:

  • [BALANCE] Promoted jesters now pass the hat.
  • [FIX] You can no longer trigger a right click ability and fire your shotgun on the same frame.
  • [FIX] Fixed Iron Maiden description.
  • [LANG] Added Catalan language option! Thank you to Arnau Frago from Projecte Ce Trencada!
  • [LANG] Fixed a few issues in the Ukrainian, Korean, Chinese and Spanish translations. Thank you very much to players who submitted corrections!
  • [LANG] Added translator names on the credits screen.

v1.36 Patch:

  • [BALANCE] Heir status is now preserved after promotion.
  • [BALANCE] Iron Maiden now deactivate if there's only queens on the board.
  • [BALANCE] Guillotine and Iron Maiden are not excluding each others anymore.
  • [FIX] Fixed a crash bug involving Kingly Alms and Black mist
  • [FIX] Healer won't heal cannonball anymore
  • [FIX] It's no longer possible to jump over knighmares with taunting hop.
  • [FIX] Fixed a bug where you can over-reload your gun if moving too fast after reload
  • [FIX] Fixed a bug preventing the use of unjust decree if moving too fast after reload
  • [FIX] Healers can no longer heal boss over max hp
  • [FIX] Game won't freeze when secret heir, last guardian and king are killed with the same shot.
  • [FIX] Philanthropy extra turn now work even if grenade fall off the board or in the moat.
  • [LANG] Wording for iron effect : can't die -> can't take damage
  • [LANG] Fixed Ukrainian plurals in descriptions
  • [LANG] Now correctly replacing the $leader tag in disruption descriptions

v1.35 Patch:

  • [LANG] Piece's names are now correctly displayed on undead armies description
  • [BALANCE] Undead Armies now reduces pawn hp by one
  • [BALANCE] Golden Aging now reduces king and queen hp by one
  • [BALANCE] one by one reloading removed from Church Organ
  • [BALANCE] Richard III reworked: -1 ammo_max, +1 firerange, +25% pierce
  • [ERGO] Title Intro now plays only once when you launch game
  • [ERGO] Retry sequence is now active after resign
  • [FIX] Wizard achievement was fixed
  • [FIX] Imperial Shot Put added to the chase mode banned cards
  • [FIX] Stray pixels have been hunted down and decimated
  • [FIX] Philantropy now works even if Kingly Alms is removed
  • [FIX] Philantropy extra turns now bypass folly shield
  • [FIX] Chase mode unlocked too early
  • [FIX] bishop move-grid now takes account of the red book
  • [FIX] stabbing the big king with Undercover Mission was fixed
  • [FIX] It's now possible to throw a piece while moving with Royal Loafers even if you don't have any ammo
  • [FIX] Shields are now totally removed on the same turn you put them to zero in options screen during game.
  • [FIX] Fixed hint display for knockback and pierce
  • [FIX] Kingly Alms is now added to needed card for Bunker & Philantropy
  • [FIX] Big King won't step on zombies anymore
  • [FIX] Undercover Mission now only displays available missions
  • [FIX] Autoflipping white cards like Zealot or Witch's Curse can now be deactivated with Undercover Mission
  • [FIX] Can't lift anything with King's Shoulder if you are already holding a piece or a cannonball
  • [FIX] Fixed some gfx problem with lifted pieces from the moat

v1.344 Quickpatch:

  • [LANG] Updated existing translations
  • [LANG] Added German, Polish and Japanese
  • [FIX] Missing degree symbols in codex
  • [FIX] Fixed an issue that was breaking multi-line texts in Chinese, Korean and Japanese, resulting in wrong and/or missing characters
  • [FIX] Fixed an issue with "Add X pieces" text that occured after switching between certain languages.

v1.343 Quickpatch:

  • [GFX] new shotguns have their own sfx and graphics in interface
  • [ERGO] You can now read unlock conditions for locked shotguns in the shotgun selection screen
  • [FIX] fixed Theocracy + Ravenous Rats + Undead Rats "Happy Hopping Rook" bug
  • [FIX] fixed Sawed-off + Unjust Decree soft lock
  • [FIX] "MMMMH DELICIEUX !" achievement is now fixed
  • [FIX] zombie pawns won't spawn on fresh backup squares or boss anymore
  • [FIX] Bodyguards protect big king as expected
  • [FIX] Cannonball won't affect high focus anymore
  • [FIX] Legacy modes won't crash the client if loaded on a modded game
  • [FIX] spacebar now triggers force-feeding

v1.342 Quickpatch:

  • [BALANCE] Analysis Paralysis is now capped to 6 turn.Free soul effect removed. Now Stackable ( for the nostalgics )
  • [BALANCE] Caltrops now additionally delay backup arrivals by 50%
  • [FIX] Boss music is back
  • [FIX] Flying pieces now ignore moat to choose move/attack target
  • [FIX] Collection achievements can't be unlocked on death anymore
  • [FIX] Fixed a bug where Undercover mission waypoint was sometime missing
  • [FIX] Fixed a bug making knightmares untargetable with blade
  • [FIX] Dark Bishop won't respawn a second time if a bishop is left when he dies
  • [FIX] Rats spawning because of wand effects will now attack targets before your next move
  • [FIX] Rats won't spawn anymore on dark bishop spawn animation
  • [FIX] Recoil from Sawed-off Justice now triggers Unholy Call & Undercover Mission
  • [FIX] Cannonballs don't need to be killed to finish the game when king is guillotined
  • [FIX] Cannonballs won't be destroyed by lightning and can now be used for dark bishop fight
  • [FIX] Shotgun King won't spawn on an unholy pentagram anymore
  • [FIX] Guillotine and Secret Heir won't spawn in the same game
  • [NITPICKING] Unholy Call replaced by Caltrops in the NINJA achievement
  • [NITPICKING] Airy Knights won't affect High Focus

v1.341 Quickpatch:

  • [BALANCE] Force-feeding now limited to 7 shells
  • [BALANCE] Force-feeding extra ammo when level end

v1.34 Patch:

  • [NEW CONTENT] +1 card
  • [FIX] Fixed a bug randomly deactivating follyshield for a specific square ( the may-undercover mission one )
  • [FIX] In throne mode shotgun king won't spawn in the middle of the arena anymore
  • [FIX] fixed AI behaviour within deepwater
  • [FIX] Saddle can't move big king anymore
  • [FIX] Big King can't be targeted by wand of Hypnosis
  • [FIX] Using back on rank/shotgun select screen wont crash chase/endless mode anymore
  • [FIX] Endless Mode now start at floor 1
  • [FIX] Missed knockback won't keep white piece from attacking
  • [FIX] Black Bishop is back and now spawn properly in the right situation
  • [FIX] Shotgun selection panel now display correct shotgun artwork
  • [FIX] Plague, Rats, Wands won't affect Shot Put anymore
  • [FIX] Pikemen attacks are now displayed correctly in UI

v1.33 Patch:

  • [NEW CONTENT] +1 card and +1 shotgun
  • [MUSIC] new BGM for chase and codex
  • [GFX] new design for codex
  • [BALANCE] +1 range and +1 ammo for Richard III
  • [Fix] Iron Maiden and Guillotine now exclude each others
  • [Fix] Jester and Fool Companion can now spawn ingame

v1.32 Patch:

  • [NEW CONTENT] +6 cards
  • [ERGO] You can now read pre-requirements and names of undiscovered cards in codex
  • [BALANCE] Ravenous rats can't be stacked anymore
  • [BALANCE] Rooks can't protect each others anymore with Cathedral
  • [BALANCE] cards with specific card needs now spawn more frequently ( +100% per needed cards )
  • [BALANCE] Richard III can now be unlocked with only 4 canons
  • [FIX] Folly Shields now ignore recoil if the King is lifting a piece
  • [FIX] Rooks don't protect theocracy bishops anymore at the boss floor
  • [ENGINE] Mouse inputs no longer pass through other windows to the game

v1.31 Patch:

  • [NEW CONTENT] +1 card
  • [BALANCE] decreased throne mode difficulty
  • [FIX] Fixed tooltip for zealot
  • [FIX] Last leader killed won't be revived as undead anymore (locking the game)
  • [FIX] Taunting hop won't cause random extra turn message anymore
  • [FIX] Turn counter now resets correctly on endless mode
  • [FIX] Endless Mode, white army upgrades after turn 12 are now working properly
  • [FIX] Chase mode now waits for levelup animation before playing again, so that torn cards are really deactivated on next turns.
  • [FIX] Big King won't lock the game anymore if killed with bushido
  • [FIX] Big King now dies instantly it last hit by rat
  • [FIX] Unlocked gun wrong name fixed
  • [FIX] Castle card can't cause rook dying multiple times in one shoot
  • [ERGO] Added "back" button to mode & gun/rank selection
  • [BETA] All modes are unlocked so you can test them

v1.3 Update:

  • [NEW CONTENT] A codex has been added so you can track your cards statistics and try to catch'em all
  • [NEW CONTENT] +33 new cards
  • [VISUAL] Added a proper animation for soul reaping
  • [VISUAL] Theocracy is now torn up when boss fight begins
  • [VISUAL] Backups countdown is now visible on card
  • [Balance] Knight speed -1 (they will now move every 3 turns like bishops)
  • [Balance] Grenade dmg is now 2 and has its own ammo type
  • [Balance] Grenade big bounce (2 squares away) is removed, but grenades can now fall off board or sink in the moat.
  • [Balance] Bodyguard now give knights +1hp
  • [Balance] Conscription now spawn pawns every 5 turns (was 4)
  • [Balance] Conclave and Cavalry delay decreased from 20 to 15 turns
  • [Balance] Pikemen now removes one pawn from the white army
  • [Balance] Backups now behave like conscription, they spawn on the backline only
  • [Balance] Percing Truth no longer removes 1 firerange
  • [Balance] Black Mist now removes 1 firerange while the card is face up
  • [Balance] Scouting now only add two pawns instead of three
  • [Balance] Pikemen now gives pawn +1 hp but pawns can now longer attack diagonally
  • [Balance] Knockback now prevents pieces from attacking you on the turn they are moved.
  • [Balance] Wands are now limited to 3.
  • [Balance] Zealots is now flipped if there's no bishop.
  • [Balance] Ritual Dagger now has blade +1 but lowers king hp by 2 instead of 3
  • [Balance] Lookout Tower now decreases backup timer each time you kill a piece
  • [Balance] Pierce mechanic now works like knockback with a % chance for each bullet to pierce its target. Piercing Truth doesn't decrease firepower anymore.
  • [Rework] Unfaithfull Steed: +1 move range, flip this card if there's no knight on the board
  • [Rework] Taunting Hop: Once per turn, jump over a nearby piece dealing it $0 dmg without ending the turn. Now also works with soul moves.
  • [Achievements] Wizard achievement now only require 3 wands.

v1.253 Patch:

  • [Lang] Added Korean! Thank you Otiel and Trek!
  • [Lang] Added Russian! Thank you Drugon!
  • [Lang] Added Ukrainian! Thank you NamorSom!
  • [Bugfix] Fixed text beeps playing for longer than the actual text in non-latin languages.

v1.252 Patch:

  • [Engine] Fixed an issue that resulted in a heavily slanted screen.
  • [Engine] Fixed an issue where audio wouldn't properly initialize, leaving the game silent - or crashing.
  • [Ergo] Restored the old card description animation on card choice.
  • [Bugfix] Fixed the little pause at the end of each line of the story texts for languages that use non-latin characters.

v1.251 Patch:

  • [Bugfix] Black mist can't be triggered twice with the same grenade
  • [Bugfix] King's shoulders can't lift two pieces at once anymore
  • [Bugfix] fixed joust extra turn when you kill a knight with a throw
  • [Bugfix] killing heir and king in a single shot won't crash the game
  • [Bugfix] Fixed access to the secret boss
  • [Lang] It's now possible to add any fonts to the font folder
  • [Lang] lang file : added font_size, font_line_height, font_offset_y to adjust font's settings
  • [Lang] removed "depixel" font, replaced with "Terminus" which is smaller and supports more characters

v1.25 Patch:

  • [Controls] <space> shortcut to reload</space>
  • [Controls] King Shoulders now use drag & drop to be activated
  • [Balance] Castle now stuns king and rook so they can't attack you right after swapping
  • [Balance] Castle now offers +1hp to rooks
  • [Balance] Secret Heir is now theocracy compatible
  • [Balance] Theocracy and throne room now exclude each other
  • [Engine] Grenades now explode right after being launched.
  • [Engine] Surrender now happens on last leader death. It won't happen anymore if there's no leader in the level setup.
  • [Engine] Taunting Hop can now override Folly Shields if it kills its target
  • [Engine] Folly Shields now take extra damage from Unjust Decree into account
  • [Engine] Sacred crown now ignores Folly Shields when you use a soul.
  • [Visual] Heir animation is skipped if there's only one pawn.
  • [Visual] Moat floating animation is now compatible with flying bishops and spotted heirs
  • [Bugfix] reloading shotgun now waits for full ammo regeneration
  • [Bugfix] Folly shields now check for 3 dmg ( not your firepower ) if you throw a piece at close range with King's Shoulders
  • [Bugfix] You can now throw pieces with King's Shoulders even if your shotgun is empty
  • [Bugfix] Pause is now activable only during your turn
  • [Bugfix] White Pieces and Black King starting their turn in the moat can now move within the moat without constraint
  • [Bugfix] Thrown pieces can't overlap knocked back pieces anymore
  • [Bugfix] Folly shield now take account of the Royal Loafers target
  • [Bugfix] HP Bar now display correctly when 10hp+ pieces fall below 10hp
  • [Bugfix] Theocracy bishops can now be thrown at each other, without Castle's rooks crashing the game.
  • [Bugfix] Exorcised steam achievement doesn't block the unlocking of Avenged steam achievement anymore.
  • [Bugfix] using black mist to escape a grenade won't make you invicible to other grenadas.
  • [Lang] added Chinese translation!
  • [Lang] "souls" has been added to translation file
  • [Lang] difficulty mode now displays correctly in the game footer

v1.245 Patch:

  • [Ergo] Added a "resign" button
  • [Ergo] Left-click to speed up level complete sequence
  • [Ergo] Triple-click at the start of the intro to skip it
  • [Bugfix] Crash on lifting secret heir
  • [Bugfix] Weird patterns after waking up computer from sleep with the game still running
  • [Bugfix] Fixed some annoying mod folder crashes
  • [Bugfix] Black Mist now saves you from the boss and the Kingly Alms
  • [Bugfix] Free turns give you back your folly shield
  • [Bugfix] Now checking on white king death after using magic wands
  • [Bugfix] Now processing white king death before free turns
  • [Bugfix] Menu back buttons now update when changing language
  • [Bugfix] Fixed crashes and freezes that could happen after the splash-screens

v1.244 Patch:

  • [Bugfix] Unjust decree won't lock aiming anymore on folly shield use
  • [Bugfix] Fixed bullet trajectory (some ~45° bullets had a chance to miss)
  • [Bugfix] Game won't crash anymore after you throw a heir with King's Shoulders
  • [Bugfix] Fixed a random crash on level complete when the game is in French
  • [Lang] Renamed the card "Crossdresser" to the more positive, inclusive and safer term "Genderqueer"

v1.242 Patch [Stable]:

  • [Ergonomy] Now drawing a litteral line of sight when uncovering the secret heir
  • [Trad] Updated French and Spanish translations
  • [Bugfix] No more black screen while the game is paused
  • [Bugfix] Leader bonuses are no longer assigned to rooks instead of bishops in case of theocracy

v1.241 Patch [BETA]:

  • [Balance] Flying bishop can now also attack throught pieces. Also added a cool floating effectas a counterpart
  • [Balance] Lookout Tower 10 turns -> 15 Turns ( Now display turns correctly )
  • [Mod support] you can now add a language.txt in your mod to modify/add some text
  • [Mod support] intro.png added to the modable files
  • [Bugfix] No more softlock if you have no pawn and the secret heir
  • [Bugfix] Boss music resume correctly after black mist
  • [Trad] at_delay now have a $0
  • [Trad] card return id instead of name if the name has no translation
  • [Minor] change hint for exhausted cards

v.1.24 Patch [BETA]:

  • [New] 10 new cards!
  • [New] "mod" option added: customize various gameplay values and graphics
  • [Rework] Engraved Scope: Right click for fire arc -45° and range +1. Resets on each move.
  • [Balance] Blunderbuss: fire arc 24° --> 30°
  • [Balance] Unfaithful Steed: Does not remove knight souls at the start of each floor anymore
  • [Balance] Iron Maiden: queen: -1 speed --> queen: -2 speed
  • [Balance] Court of The King: 2 Knight + 2 Rooks --> 2 Knight + 1 Bishop + 1 Rook
  • [Balance] Holy Gunpowder: 3 cards max --> 2 cards max
  • [Balance] Ermine Belt: 4 cards max --> 3 cards max
  • [Visual] Castle event now pauses the game for a short time
  • [Bugfix] no more vanishing gun on pointing left
  • [Bugfix] no more red flickering bg when "scr.flash" is deactivated
  • [Bugfix] Unjust Decree is not changing king position anymore on multiple fire.
  • [Bugfix] Red Book or Ascension are not applied on soul's moves anymore.
  • [Bugfix] changing aim during unjust decree is now impossible. The decree is unjust enough.
  • [Text] Sabotage card renamed Ruins

v1.23 Patch:

  • [New] New Demo version ( LudumDare Version still available )
  • [New] Shaderless compatibility mode ( use the "shaderless .bat" file )
  • [Change] EndlessMode : Changed the way Army bonuses are chosen
  • [Lang] Added a log tracing how many entries are loaded when language is changeds
  • [Lang] On first launch, will now look up the user's language and select it if available
  • [Balance] Pillage : add 6 pawns --> add 5 pawns
  • [Balance] Added another condition to the secret ending

v.1.221 Quickpatch:

  • [New] Shotgun King is now available in Spanish (select from options)
  • [Fix] Alternative boss text and illustration are now correctly used when Theocracy is active

v1.22 Patch:

  • [New] Shotgun King is now available in french (select from options)
  • [New] Anyone can translate the game now!
  • [Ergonomy] It's now possible to cancel Wand Effects with a right click (same as for using souls)
  • [SFX] Jingle for conscription
  • [Fix] Unjust Decree doesn't stay activated after a folly shield warning
  • [Fix] Rollover from one soul to another now displays the red squares properly
  • [Fix] speedrun counter now stops during backup
  • [Fix] Sacred Crown won't appear if you have no soul slot
  • [Fix] Piercing Truth can no longer be had more than once
  • [Fix] You can now reload your shotgun after the flying shell animation
  • [Fix] Boss' death animation now displays correctly when killed by grenade

v1.21 Patch:

  • [Ergonomy] You can now shift-click to ignore folly shields
  • [Fix] Intro is back for storymode
  • [Fix] Grenade now checks for king death
  • [Fix] Fixed a bug where poisoned queens would stop bubbling
  • [Fix] Fixed a few typos


Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. Your purchase comes with a Steam key. You will get access to the following files:

Shotgun King - Full Version 63 MB

Download demo

Shotgun King - Demo 32 MB
Shotgun King - LD Jam version 15 MB
Sample Mod 39 kB

Development log


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Viewing most recent comments 1 to 40 of 199 · Next page · Last page

Fantastic game! Came from Northernlions streams of the game and was absolutely flabbergasted from the creativity and originality of the lovely game we all love so much.  The game is constantly being patched and I will definitely support the game on steam. I see a great career  in the chess game here and I hope for the best. Keep on spreading the good word of the fantastic game of chess. 

Kind Regards,


Any hope for a mac version?

do mods work with steam version also can you make mods with the steam version?


I'm absolutely loving the game! It's perfect for my work breaks, and the genre combination makes it SOOO enjoyable! 

on the bad side, while trying to play it on my phone I found the crap bootleg copies, which made me incredibly sad, since this game def deserves dev support. Stopped playing the copy immediately after I realized it was the same concept. All the love to PUNKCAKE! 

Hey, so I bought and downloaded the game without an account, does anyone know how to update the game?

The karma downgrade is really overpowered. I hate it.

(2 edits)

The game's translation got broke after new updates. It's a mess with translated and untranslated letters. I disabled it since that does not bother me, but it is a issue for who do not. I used to play on Korean language, and it seems Chinese language has the same problem.

Won't lie man that shit gets hard. Very unique game. I loved the demo. Looking forward to picking up the full version soon.

Does purchasing the game here on itch give a DRM-free copy AND a code for Steam, or is it just the code for Steam?

It gives you both a DRM-free copy and a  Steam code!


Thank you!


Great game!!

(1 edit) (-3)

Haha. You liked my LD48 Shotgun Viking title screen and upgrade system? x) So much similarity. The gameplay is wildly different though! Thanks for playing my game! https://ldjam.com/events/ludum-dare/48/shotgun-viking-ld48


We introduced your game. We hope you like our content.

(2 edits) (+1)

Very fun game. The theming and overall aesthetic are fantastic. The gameplay is of course very interesting and has some nice hidden tricks for you to discover. Surprisingly, there's not much of a tutorial but if you know Chess you can figure things out.

I beat the Normal mode pretty quick when I got a good lineup of cards. Going to have to try harder modes I guess.

Just FYI I got crows for +range, the sniper scope, 2 gunpowders for firepower, there were extra pawns that had extra health (but killing pawns gave me ammo) and 2 extra rooks (but killing rooks gave me ammo!) AND I had 3 shots.  Oh and the extra life lol. With the range, firepower and extra ammo I was standing in place shooting everything and sniping the queen. Normal mode did not feel like a roguelike on normal mode, at least not with the right cards.

fantastic game, very fun

So fun!! Really impressed, seriously


we need a fricking demo


there is a demo tho lmao


what engine did you guys use?

they used the sugar engine



told my grandam about this and then she called it racist💀


please release a macos version!

Yeah I really want to play but I can't.

Google En Passant

the game may be cool, but I have problems with the demo version of the game, I have a white screen and the name is sugar

(1 edit) (+1)

Holy shit chess 2 happened

And I love it


the idea is …

like u added a shotgun to chess

like … HOW

Hermoso XDDD Como me pude reír
Y ESTÁ EN ESPAÑOL los amo enserio (Está en PRIVADO por los momentos estoy programando el lanzamiento)

This is a good game, but sorry 😞 i cant buy it

Please when is this game coming to mobile I can wait as long as it's coming to mobile


Excellent short game.
Exactly the kind of original gameplay mechanics I love,
with just right level of challenge,
and every game session is short enough that you immediately want to play one more again!

I reached floor 12 after 2.5 hours of non-stop play ^^

One minor detail : when you  are "check" at the beginning of a turn, and you have the ability to play another action after a soul move, soul moves leading to a "check" position are forbidden, while I should be able to escape the "check" on the extra turn
(not sure what version of the game I played though)

Oh my goodness, I'm in love with this game!

So currently I'm playing the gamejam version, as I was curious to see what had won (congrats by the way guys!!) and as soon as I get my next paycheck I'll be coming right back here to get the full version! This game is awesome! Way to make an incredible twist on chess while still keeping it strategy based!

Unless I'm missing it somewhere, I've yet to find a tutorial on the game for the rules, so I've just been sort of feeling it out. By now I think I've got them all down (I've been playing for hours since I recorded the video) and every little twist has been such a wonderful delight. Skip ahead to 6:35 to see my overreaction to learning how the soul cards work XD

I cannot wait to get the full version! Also as I'm posting this comment found out that MODS EXIST FOR THIS, ARE YOU KIDDING ME??? *Takes several deep breathes

I won't be playing other games for a while it would seem

I can't download DEMO version

You can download it from Steam! Also, full version in Steam too!

The Militia card's picture clearly shows a pawn with red attacking arrows in four orthogonal directions. Meanwhile, hovering the mouse over a pawn on the board shows (using the same red arrows!) that it actually attacks in four diagonal directions. This is rather misleading.


will it be added for mac too???? and if so how soon?

Royal Loafers feels mechanically inconsistent with Cornered Despot; your gun fires from the square you moved from but your bullet count seems to depend on the square you move to? Also, moving into a single piece's check while firing at it point-blank range for a guaranteed kill triggers folly shields unnecessarily.

If extra turns don't cause you to be checkmated between your original movement and free turn, then any action granting an extra turn shouldn't trigger folly shields. I assumed for a while that extra turns were only useful to stall piece movement because of this.

I do love how well executed this very stupid premise for a video game is, but it could really use some kind of readme rules guide or in-game glossary. Chess puzzles don't fit well with trial and error ...

where do i find mods. and how do i download them

Hi! We have a few mods up on our Discord server: https://discord.gg/dpQx647USm
And here's a fan-made guide which has a section for installing them: https://microbullet.github.io/

Wait, mods work only in full version?

That is correct yes. Modding was quite some work to make happen so we feel like it should be exclusive to the full version.

What do I do to start mod? Like, I maked it, but it wont startup! Im using steam version.

Hi! One of our Discord member made this really nice guide: https://microbullet.github.io/

If you still can't figure it out, please come to our Discord, we have active members who should be able to help you out. :) https://discord.gg/dpQx647USm

the github link seems to be broken, which is sad cause i used it to mod and now i forgot lol

Every people has this?

Hi, you're playing the jam version. We recommend rather trying the new Demo version.



Awesome game! Any plans for a MacOS or Nintendo Switch release?

I'm really enjoying this game so far, but I, for some reason, cannot get the Steam link to work even though I purchased the game on itch.io. Is there a way to retrieve the Steam key itself

Hey, glad you're enjoying the game! You have to get to that purchase page to get your Steam key. You can ask that it be sent to you again here : https://itch.io/docs/buying/already-bought

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I can get to that page, but it wants me to link my Steam account to get my key, which isn't working for some reason. I have the game downloaded from itch.io, but the Steam Key attainment feature is not working from there.

if i own this on steam, do i get the itch version too? I’ve been interested in playing modded but have no idea how or where.

Owning the game on Steam doesn't get you the Itch version but the good news is you can mod the Steam version just as well. The Sample mod here can be downloaded for free, and it works for both versions. You can get some help (and other, actual mods) on our Discord if you'd like:   https://discord.gg/dpQx647USm

ok thanks.

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I really don't understand the shooting-while-in-check rules: sometimes I'm allowed to shoot and it kills the thing that was checking me (good); other times it's not allowed, and instead I lose a shield (bad). I can't see any feedback wrt which one is going to happen, but it feels really bad when it doesn't let me shoot -- why not let me shoot either way *and* steal a shield? That way it's consistent. (Or am I missing something? I understand that it will let me shoot if I would kill the thing, but since whether I kill the thing or not involves random chance, how does the game (or the player) know which will result??)

Also, it seems like when I'm in checkmate (no souls, no safe moves, no possible kills) I still have to click three times to burn through shields and die.. why? If I'm in checkmate, ie there's no solution, it should just kill me -- the current behaviour feels weird/awkward and makes me think I'm missing something. Am I?

Anyway, really fun and interesting game! :)

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It freely allows you to shoot while in check if all the following conditions are met:

  • There is no more than one piece putting you in check.
  • The piece putting you in check is within one tile of you (Orthogonally or diagonally)
  • The shot would be fatal to the piece putting you in check.

ah okay, thanks! That makes a lot more sense. :

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In situations beyond that, you can still fire - you just have to burn through all your shields first. (You get them all back after your shot, natch, assuming you lived.) There's a reason shield quantity is freely adjustable - once one is good enough at the game (or is already a chess grandmaster and isn't about to blunder), shields only get in the way.

With all the abilities/powers in the game, it can be REALLY HARD to determine whether a situation is truly hopeless or if there's a slight chance somewhere; the game ending on you automatically when there WAS a hope would be FAAAAAAR worse than what it does now, which is not even try to figure it out. I don't blame the devs on that one at all. Also, now that Black Mist is a thing, what you choose to do when it is hopeless - your "parting shot", often literal, as it were - actually can matter.

EDIT: You always get back all your lost shields after every single turn you take. Taking a shield AS you take a shot, as you suggest, makes no sense, so maybe that's what you were missing?

If it's based on the assumption that the outcome is positive, you should probably guarantee that enough pellets hit to kill the piece.

I've already had a situation where it let me shoot and then I lost, and this sucked.

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