A downloadable game for Windows, macOS, and Linux

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Remake history and race your opponents for a complete and glorious timeline in this lightning-fast card game.

Rush for the Ages is a quick card game about outplaying your two opponents while rushing through the ages to unlock new possibilities. Find the best synergies between the different cards and compete for the prestige tokens uncovered as the game advances. But as soon as any player sets down a 7th card in their timeline, the game ends and a winner is sanctified.

🌍 Minimalist card-based take on the 4X genre
📜 Remake history, build the most glorious timeline
🎲 Strategize with what you're dealt
🛕 Unlock and experiment with 21 civilizations
🌶️ 7 difficulties + 1 marathon/gauntlet mode
⏱ Unique and lightning-fast runs (2~10 minutes)
🎶 Immersive soundtrack by Pentadrangle

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How to play:

This game requires a mouse to play and nothing else!

Most elements of the game have descriptive text popping up when you place your cursor over them. Game instructions are always written at the bottom of the screen, check there if you are unsure of what you're doing.

(If you are streaming or recording the game, make sure your cursor is visible in the recording!)

Objective:

The goal of the game is to have more glory (symbolized by stars) than your two opponents. You also have population which counts towards your total score.

Turns:

First, random cards are given to the players. Then players take turns to play. The order is random, so you may be first, second or third. When it's your turn, you may do one of the following actions:

  • Play a card from your hand and set it in your timeline.
  • Draw a new card from the deck into your hand.
  • Discard a card from your hand into the Ages Pool and draw two new cards.
  • Take a card from the Ages Pool and put it into your hand.
  • Play a card directly from the Ages Pool, at the cost of two population.

You can only do one of these things per turn. Once it's done you have to wait for your opponents to play their turn as well, until it's yours again.

Cards:

All cards have tags defining their types: Military, Health, Art, etc. These tags are represented as little colorful symbols at the bottom of the cards.

Most cards belong to an Age, with the exception of environment cards. The age is represented by the card's name's color: Antiquity cards' are yellow, Middle Ages cards' are orange, and Modern History cards' are green. Additionally, this is also represented by an icon in the upper-right corner of the card, respectively a broken column, a castle, or a gear.

Most cards have a description, which tells you how they affect the game when they are played.

Some cards have population, which is added to the player's population if they have enough free population space for them.

Some cards have "links", marked as pink chainlinks followed by the name of the linked cards. If two linked cards are played, each receives a bonus of two points.

Each card is unique and can only appear once per game.

The Ages:

At the start of the game you can only play Antiquity cards. The game advances to the Middle Ages once the Ages Pool contains 3 cards, and to Modern History once it contains 6 cards. You may still play Antiquity cards in the Middle Ages and in the Modern History, as well as Middle Ages cards in the Modern Age. However, if cards are taken from the Ages Pool, the game does go back through the ages and Modern Age and Middle Ages cards may be made unplayable again.

Prestige Tokens:

At the 1st, 4th and 7th cards placed in the Ages Pool, three prestige tokens are uncovered. Taking cards back from the Ages Pool does not affect uncovered tokens. Once uncovered, placing your cursor over a token will tell you what card tags are required to compete for it: the player who has the most of these specific tags in their cards gets 5 points, and the player who has the second-most gets 2 points.

In case of a tie between players, the players furthest in the play order are favored.

Note that it is usually a good idea to compete for these tokens.

End of the game:

Once a 7th card is set in any player's timeline, or a 9th card is discarded to the Ages Pool, the game ends and the player with the highest score wins.

May your civilization meet a glorious fate.

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Discord

If you'd like you can come to our Discord to talk about the game and share strategies!

Of course it's also a very good place to get news of our next projects!

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Are you press or a content creator?

Come ask us for a key on Twitter, our DMs are open! Just make sure to tell us which game(s) you're interested in, we have a few of different ones!

Also check out our presskit where you'll find more info about us, as well as graphical assets in the downloads, useful for showing off the game or making thumbnails!

We also have a french version of the presskit! 🥐

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The game doesn't run!

If you're having trouble running the game please try the following things:

  • Extract the game to a different location, like a new folder on your Desktop, and try running it from there.
  • Add the game's executable to your antivirus' whitelist. Try launching the game now.
  • Still no luck? Please come get help on our Discord, or send us an email at trasevol.dog@gmail.com and attach the 'log.txt' file from the game's folder if it exists.

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About PUNKCAKE

This game was made by PUNKCAKE Délicieux, a small team making and releasing a new game every month through Patreon and itch.io!

Check out our Patreon subscription for advantageous offers and some more options!

PUNKCAKE Délicieux is made up of lovely humans Benjamin Soulé, Rémy Devaux and Pentadrangle!

Find us on these platforms:
:: 👉 Patreon
:: 👉 Twitter
:: 👉 Discord
:: 👉 Itch.io
:: 👉 Steam

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Changelog:

v1.3c Quickpatch:

  • [BUGFIX] Fixed Currency extra tag not being counted towards prestige tokens when Currency is the card that ends the game.
  • [BUGFIX] Fixed a crash when an AI tried to make a decision based on the presence of the Universalism card in a timeline.
  • [BUGFIX] Tentative fix for a crash involving a skipped space in the ages pool. (honestly not sure how that could've happened in the first place)

v1.3b Quickpatch:

  • [BUGFIX] Slavery will no longer trigger when dragging a card from the pool and letting it return to it.
  • [ERGONOMY] Changed the wording on difficulty selection.

v1.3 Patch:

  • [ERGONOMY] You can now read the instructions directly inside the game.
  • [VISUAL] Added a new fullscreen option with a light CRT effect for upscaling

v1.2 Patch:

  • [BALANCE] +1 population for music
  • [BALANCE] Mysticism is now active until 3 religion tags are played
  • [BALANCE] It now takes 3 religions tags to make Mysticism ineffective
  • [BUGFIX] Disabling the starting card on civilization now works properly
  • [BUGFIX] Empty handed AI can't play cards with a discard cost from the Ages Pool
  • [ERGONOMY] You can now read card descriptions in pool when the game ends
  • [LITTERARY] More language corrections

v1.1 Patch:

  • [BALANCE] -2 glory for factory
  • [BALANCE] discard cost added to Computer
  • [BUGFIX] You can now play card from ages pool even if you have only 2 people left
  • [BUGFIX] Religion tag selection now work properly with Spectacles and Currency
  • [BUGFIX] Gauntlet win condition is now checked AFTER the last coins are collected
  • [BUGFIX] Game wont crash if you validate before menu animation end
  • [BUGFIX] No more pink civilization name.
  • [BUGFIX] empty handed IA is not allowed to play cards needing discard naymore
  • [ERGONOMY] Added an age icon on each card for accessibility to colorblind players
  • [ERGONOMY] "In your timeline" is added for all cards counting local tags
  • [ERGONOMY] "Instructions" button linked to Rush for the Ages webpage has been added
  • [LITTERARY] Fixed grammar errors, names and confusing wordings
StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(21 total ratings)
AuthorPUNKCAKE Délicieux 🥞
GenreCard Game, Simulation, Strategy
Made withAseprite
Tags4X, antiquity, Board Game, Historical, Medieval, Pixel Art, quick, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Purchase

Get this game and 17 more for $65.00 USD
View bundle
Buy Now$6.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $6 USD. Your purchase comes with a Steam key. You will get access to the following files:

Rush for the Ages - Windows 26 MB
Rush for the Ages - Mac 25 MB
Rush for the Ages - Linux 26 MB

Development log

Comments

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this game is great! I like many of your games! thanks for making them!

Hi, just had a game end in a score tie, but I won anyway. I can't find how score tiebreaks are determined. Does anyone know?

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Bug in the current Steam release: I just watched the Persians AI play Cathedral when it was the only card in their hand. A message even appeared at the bottom saying they have no card to ditch in response, but the card got played anyhow. And they were significantly in the lead already. Cheating bastards.

(For the curious - they ended up beating me by a single point, so they definitely won as a direct result of the cheating.)

how does factory work?

You could release this as a paper card game with just a few minor tweaks, and I would buy it to play with my friends! If I had any.

where is demo??????????

plsss come to steam

They're working on it

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now it is on steam :)

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thank you for the separate sale!! I don’t play shooters much so getting mushroom + rush together is great :D

for the record, this runs just great on linux by adding the game to steam and settings options to use latest proton.

any chance this will be released on Steam or other platforms? it would be hella useful to have a cloud to save your progress and some achievements for a little competitiveness among the players

What if I need to quit in the middle of a game. How do I do that?

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Rush for the Ages has nailed the "a fast game's a good game" ideology. As with any PUNKCAKE game, it's easy to learn, difficult to master, and even harder to put down. It's all about card synergy but you're playing with a shared pool of cards, slow-revealing objectives, and multiple layers of interaction. Addictive!

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What controls the population cap a player has? EDIT: Oh, I see it now, it's on tooltips: buildings add 2, territories add 5. Leaving this here for anyone else with the same question.

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Fun game! Y'all did a great job!


Any plans for a local hotseat style play? Not entirely sure how one would hide your hands, but it'd be fun to play against some humans.

Hi there, I really like this game!
Is there a chance for a Steam release?

Thank you! There is a chance, but it won't happen before at the very least a few months. 🙂

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Hey, I am doing this every single day; reviewing 100+ games every single day and bringing the best of the best of indie games... Congrats, your game is looking great


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Is this coming to Steam? I’d like to try it with Proton.

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Lookup wine-tkg or wine-ge-custom on github, there are scripts (and for some distros, prebuilt packages) that apply the proton patches to wine, that you can install systemwide to run anything.

I think you can also make Steam run non-steam games added to the library with Proton, but I haven’t tried that.

(+1)

I play this game with Proton, it works well :) You can add non-Steam game into Steam. Come to our Discord if you need some help!

This (and a lot of other Punkcake titles) are getting Steam releases now, should be over the next couple of months.