Any option of disabling/enabling the screen shake effect? It can get quite jarring at times and causes me a headache. Other than this, the concept and game is BRIL!
Intriguing and well-executed game, especially for the time limit! I think adding a few more sound effects for reloading the shotgun and "being in check" right after enemy movement would help - potentially a "shooting range" to experiment with the spread/feel of the base shotgun and various upgrades would be nice, too, but that's starting to get more into "extended release" territory.
I was much more scared of the White modifiers that added 6 more pawns, than ones that gave minor buffs to the King or other pieces but made for less of an encroaching wall. I think having only two choices for the next level is good, though, makes the decisions a lot more about carefully balancing details and weighing the odds of what kind of level you think your build can better handle. Three choices would probably have been information overload.
Enjoyed playing this a lot and look forward to returning to it sometime!
It feels very unfair, like youâre not supposed to be able to finish the game. However the game is very polished, played 30~45 min straight I couldnât let without winning the game.
Unfortunately my very first game was the best and all subsequent plays were worse and worse. How frustrating!
I've managed to go to floor 16 : After the floor 11, there's no more card for you and the enemies but instead get a random piece added in the white side.
Possible bug: Please check whether strafe target resets when starting new game. I think I made a shot during the very 1st move of a new game even though I did not have strafe yet.
Hey! I wasn't expecting this game to be so hard, but I think that's part of why it's so fun! Played this for a while and never got that far, but with more practice I think I can make it!
The game's generally pretty good at telling you if your next move is gonna get you killed, although it doesn't warn you if that Pawn that you're about to blow apart is currently blocking a Bishop that is camping out in the corner. I mean, if I was more observant it wouldn't happen, but it'd be nice if the shields warned you about those potential deaths too.
Can't wait to see what direction you take this project in the future!
Looking at the video on Twitter, I expected something silly and light; but the gameplay is really interesting and has depth to it. A delight, with a surprising amount of polish for a jam game.
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please no RNG
Any option of disabling/enabling the screen shake effect? It can get quite jarring at times and causes me a headache. Other than this, the concept and game is BRIL!
Intriguing and well-executed game, especially for the time limit! I think adding a few more sound effects for reloading the shotgun and "being in check" right after enemy movement would help - potentially a "shooting range" to experiment with the spread/feel of the base shotgun and various upgrades would be nice, too, but that's starting to get more into "extended release" territory.
I was much more scared of the White modifiers that added 6 more pawns, than ones that gave minor buffs to the King or other pieces but made for less of an encroaching wall. I think having only two choices for the next level is good, though, makes the decisions a lot more about carefully balancing details and weighing the odds of what kind of level you think your build can better handle. Three choices would probably have been information overload.
Enjoyed playing this a lot and look forward to returning to it sometime!
This is such a clever concept I never thought about chess with with a gun but damm it is just fun
Eagerly awaiting Shogi mode.
nice game
I love this game, especially as a chess fan, so well made, and the art too. "Chess 2 just dropped"
For a game made in under 72 hours, this is insanely well done. Hard as nails, but incredibly addicting.
I love this game, but I hate this game!
It feels very unfair, like youâre not supposed to be able to finish the game. However the game is very polished, played 30~45 min straight I couldnât let without winning the game.
Unfortunately my very first game was the best and all subsequent plays were worse and worse. How frustrating!
really nice!
How many rounds the game have ?
EDIT : Ok it's an endless game.
Given the amount of card slots at the side, I'm gonna guess 11
I've managed to go to floor 16 : After the floor 11, there's no more card for you and the enemies but instead get a random piece added in the white side.
Bon petit jeu bien inspirĂ©. C'est fou d'ĂȘtre capable de faire ça en si peu de temps. Bravo !
Great idea, well implemented. More challenging than I expected!
Awesome. Please add ver for Android
This was very fun, Iâm definitely sharing this
The game is really well-balanced. Wow.
All buffs/debuffs are interesting.
I loved the naming jokes.
Possible bug: Please check whether strafe target resets when starting new game. I think I made a shot during the very 1st move of a new game even though I did not have strafe yet.
Please add version for macOS. Thanks a lot.
Brilliant
Hey! I wasn't expecting this game to be so hard, but I think that's part of why it's so fun! Played this for a while and never got that far, but with more practice I think I can make it!
The game's generally pretty good at telling you if your next move is gonna get you killed, although it doesn't warn you if that Pawn that you're about to blow apart is currently blocking a Bishop that is camping out in the corner. I mean, if I was more observant it wouldn't happen, but it'd be nice if the shields warned you about those potential deaths too.
Can't wait to see what direction you take this project in the future!
This is very fun!
Looking at the video on Twitter, I expected something silly and light; but the gameplay is really interesting and has depth to it. A delight, with a surprising amount of polish for a jam game.
I saw this game on Twitter by chance and wow! it's so simple, but still so fun, hard and addictive! I'm looking forward to how this game evolves.
My only complain is that you have to go through the story text every time you play (if you could make it skip with just one click, it would be OK).
Look into the game's settings, you can disable the intro! :)
Wow, thanks for answering! I will check it out