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pls add browser support!!1

Very cool game, but I think there might be a bug in the Linux version - THERE ARE NO PICKAXES! I've built something like 8 fires as big as possible, have dozens of homes and several windmills, but I've yet to see a single pickaxe.... Hopefully that can get fixed, along with some of the other QoL things people have already mentioned.

You gotta find this rare pile of pebbles that accepts 2 wood and gives a pickaxe.
its sooooo rare and annoying to find tho

(+2)

I accidently scrolled way off and now I can't find my way back to the town :(

(5 edits) (+2)

some QoL requests:

Disable killing while building: guys kept wandering under my cursor and offing themselves.  this was especially bad with the helmet guy you get after working on your main campfire for a while since he follows your cursor; i killed him almost immediately by accident

Big increase to walk speed for unimproved guys: it would help with the waiting

Build using nearest guys: sometimes a nearby guy would stand there while someone from across the map would walk over

Visual indication of special Trees/Rocks: it would be nice to know which Tree/Rock/etc will crease a house location, pickaxe, etc

A way to jump to nearest campfire: i left my cursor on the side of the screen by accident and scrolled really far.  then i couldn't find my camp

Ability to zoom out more

(+1)

So *that* is what happened to my Helmet Guy. I didn't even realize clicking the little guys destroyed them!

Is there a way to reliably get pickaxes?
I got 2 pickaxes pretty early on, then I played for over an hour breaking every rock I could find, and.. nothing.

(+2)

I found a total of 6 pickaxes in probably 3 hours. My #1 suggestion for this game would be to radically increase pickaxe spawn rate. Like 10x more would be fantastic. So to answer your question, no there does not seem to be a reliable method other than grinding.

(+1)

Windows 10. game launches but freezes upon clicking on any item and cannot be alt tabbed.

another commenter had a solution: you have to click&hold on the first campfire you find, otherwise it will crash

Had a blast playing and the game ran perfectly!

for anyone having green line issues, go to launcher, properties and select 640x480 res

(2 edits) (+6)

Playing on Windows 11. Picked up the first object and got a windows error and the game crashed and closed out. Was able to recreate it every time. Happens 100% of the time, making the game literally unplayable for me.

(+4)

I guess I'll add to what others have said.  Great game as a whole, especially in so little time!  That said, if you do make a later version, it would really help to have a map, UI HUD, save function, etc.  Personally, I'd really appreciate turning the "hold the mouse button" mechanic into some other method, like just queueing up stuff.  I had to weigh down the mouse button sometimes 'cus of how long the little guys can take at times.  Still, again, really fun game!

(+2)

I had fun playing it! The game has so much potential.

(+1)

i cant seem to run the game at all

(+1)

I spent the whole night playing, but I couldn't save myself. it was very frustrating to exit via ALT+F4. but it was even more frustrating to restart the game and see how it starts from 0. all my progress burned out in 1 exit from the game. You are cruel (тт.тт)

but the game is cool. I'll be waiting for you to make a menu and add a save to it.

(+1)

I'm not sure, but it looks like the guy in helmet was used for new campfire instead of torch ones. Or he is just lost in the woods somewhere.

Anyway, this game is soooo cool, so much to do and it was done in just 72 hours, there's definitely a lot of potential for improvement!

(1 edit) (+1)

After playing for a while I noticed that you can actually delete items little guys are holding (sadly, I noticed this only after deleting pickaxe), so I guess that's what happened to the helmet guy

how do i minimize thy scree

(+3)

I can see the potential! I enjoyed playing it (it gets very hypnotic and I lost several hours there lol) but it def needs some polish. Some form of map seems helpful if the world is going to get that big, for one thing. I also had a few issues trying to direct a task only to either unclick (accidentally or to do something else) or wait a long time, and viable Lil Fellas would wander around the target but not actually jump it.

Would love to see more! Kinda reminds me of Pikmin. You could capitalize on the general chill and make it more of a meditative game if that makes any sense.

(+1)

Please, i love it. I need an android porting of this game! <3

(+3)

the idea of the game is cool, but it gets EALLY annoying when you get to the point when you need like 8 pickaxes, wich (to my knowledge) can only be made with a weird rock, so you just look around aimlessly looking for rocks to break to maybe get the rock you need, then wait for some guys to get wood and once you get the pickaxe you get to walk around aimlessly again in search for the weird minerals

whould be better with some better world generation and a way to build tools and control the ball dudes easily

(+8)

Totally fair! Please keep in mind this version was created in only 72 hours, and sadly that wasn't enough time to properly test the game and make this kind of adjustments. I'm working on a new version which will be better. 🙂

(1 edit) (+4)

holy, i just relised you made this, i LOVE shotgun king, big fan of your work!

(+1)

The game is very good, but I would like it more if you could have something to know where you are. I got lost many times

frfr

(+1)

Game looks good but crashes when clicking on campfire

(+2)

"⚠️Hold click on the very first fire nest, or the game will crash!⚠️"

(-1)

game crashes eery time i start by clicking on the campfire, crash report below:


  . Starting log.

  . Writing to log.txt

  . Successfully loaded data.sgr.

  . Build The Sun :: by PUNKCAKE Delicieux

  . Found 36 files: code/settings.lua, assets/music/02.mp3, assets/music/01_B.mp3, assets/music/01_A.mp3, assets/sfx/chop.wav, assets/music/percu.mp3, assets/music/day.mp3, code/utility.lua, code/grid.lua, assets/stretch.shader, code/time.lua, ../../libs/autosnaps.lua, assets/gfx8.png, ../../libs/remy_systems.lua, assets/sfx/click_off.wav, assets/gfx12.png, code/game.lua, ../../libs/gifkey.lua, code/pet.lua, assets/sfx/done.wav, assets/sfx/plop.wav, assets/sfx/treefall.wav, assets/zoom.shader, code/object.lua, main, code/palette.lua, code/particle.lua, code/thing.lua, assets/Sweetspot.ttf, assets/sfx/cancel.wav, assets/sfx/complete.wav, assets/sfx/stone.wav, assets/sfx/fire.wav, assets/sfx/click.wav, assets/sfx/build.wav, assets/sfx/jump.wav

  . Initializing SUGAR v0.0.6h.

  . C:\Users\Usuario\Desktop\itch.io games\build_the_sun_windows\build_the_sun.exe

  . Running from: C:\Users\Usuario\Desktop\itch.io games\build_the_sun_windows\

  . Running on Windows.

  . Using SDL 2.30.7

  . Using LuaJIT 2.1.1692716794

  . Using Lua 5.1.4

  . OpenGL initialized.

  . Created new memory chunk '_sugar_'.

  . FreeType library was initialized.

  . Using FreeType 2.12.1

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.

  . Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.

  . The 95 glyphs font 'default' was created.

  . GFX system initialized.

  . Time system initialized.

  . Input system initialized.

  . Successfully opened audio device

  . Could not get device name.

  . Driver: wasapi

  . Frequency: 44100

  . Format: 0x8010

  . Channels: 2

  . Samples: 2048

  . Audio system initialized.

  . All systems initialized.

  . 

  . Running...

  . Loading main

  . Loading ../../libs/gifkey.lua

  . Loading ../../libs/remy_systems.lua

  . Defined 0 buttons for player 0.

  . Loading ../../libs/autosnaps.lua

  . Loading ../../libs/remy_systems.lua

  . Loading code/utility.lua

  . Loading code/settings.lua

  . Loading settings.txt

 !! Could not open file 'settings.txt': No such file or directory'.

  . Successfully wrote 'settings.txt'.

  . Successfully wrote 'settings.txt'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x01FC34 bytes to fit new 'Build The Sun_screen_srf' req.

  . Correctly requested 'Build The Sun_screen_srf' 0x01FA40 bytes at 0x01F4 in chunk '_sugar_'.

  . Loading assets/zoom.shader

  . Created OpenGL window with version 3.2.

  . Got Core profile as requested.

  . Hardware rendering is on.

 !! Couldn't find 'overlayData' sampler in shader.

 !! Couldn't find 'overlaySize' uniform in shader.

  . Created new window 'Build The Sun'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x020534 bytes to fit new '__boot_sheet___srf' req.

  . Correctly requested '__boot_sheet___srf' 0x0900 bytes at 0x01FC34 in chunk '_sugar_'.

  . Created the 96 x 24 surface '__boot_sheet__'.

 !! Couldn't find 'time' uniform in shader.

 !! Couldn't find 'overlayCKey' uniform in shader.

  . Deleted surface '__boot_sheet__'.

  . Loading assets/gfx8.png

  . Loading assets/Sweetspot.ttf

  . Correctly requested 'main_font' 0x0200 bytes at 0x01FC34 in chunk '_sugar_'.

  . The 96 glyphs font 'main' was loaded from assets/Sweetspot.ttf

  . Loading assets/gfx8.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x023E34 bytes to fit new '8_srf' req.

  . Correctly requested '8_srf' 0x4000 bytes at 0x01FE34 in chunk '_sugar_'.

  . Created the 128 x 128 surface '8'.

  . Correctly loaded 'assets/gfx8.png' into '8' surface.

  . Loading assets/gfx12.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x02CE34 bytes to fit new '12_srf' req.

  . Correctly requested '12_srf' 0x9000 bytes at 0x023E34 in chunk '_sugar_'.

  . Created the 192 x 192 surface '12'.

  . Correctly loaded 'assets/gfx12.png' into '12' surface.

  . Loading assets/sfx/complete.wav

  . Loaded sfx 'complete' from file 'assets/sfx/complete.wav'

  . Loading assets/sfx/done.wav

  . Loaded sfx 'done' from file 'assets/sfx/done.wav'

  . Loading assets/sfx/stone.wav

  . Loaded sfx 'stone' from file 'assets/sfx/stone.wav'

  . Loading assets/sfx/fire.wav

  . Loaded sfx 'fire' from file 'assets/sfx/fire.wav'

  . Loading assets/sfx/build.wav

  . Loaded sfx 'build' from file 'assets/sfx/build.wav'

  . Loading assets/sfx/treefall.wav

  . Loaded sfx 'treefall' from file 'assets/sfx/treefall.wav'

  . Loading assets/sfx/chop.wav

  . Loaded sfx 'chop' from file 'assets/sfx/chop.wav'

  . Loading assets/sfx/jump.wav

  . Loaded sfx 'jump' from file 'assets/sfx/jump.wav'

  . Loading assets/sfx/cancel.wav

  . Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'

  . Loading assets/sfx/click.wav

  . Loaded sfx 'click' from file 'assets/sfx/click.wav'

  . Loading assets/sfx/click_off.wav

  . Loaded sfx 'click_off' from file 'assets/sfx/click_off.wav'

  . Loading assets/sfx/plop.wav

  . Loaded sfx 'plop' from file 'assets/sfx/plop.wav'

  . Loading assets/music/02.mp3

  . Loaded music '02' from file 'assets/music/02.mp3'

  . Loading assets/music/percu.mp3

  . Loaded music 'percu' from file 'assets/music/percu.mp3'

  . Loading assets/music/day.mp3

  . Loaded music 'day' from file 'assets/music/day.mp3'

  . Loading assets/music/01_A.mp3

  . Loaded music '01_A' from file 'assets/music/01_A.mp3'

  . Loading assets/music/01_B.mp3

  . Loaded music '01_B' from file 'assets/music/01_B.mp3'

  . Defined 18 buttons for player 0.

  . Loading code/game.lua

  . Loading code/palette.lua

  . Loading code/time.lua

  . Loading code/grid.lua

  . Loading code/object.lua

  . Loading code/pet.lua

  . Loading code/thing.lua

  . Loading code/particle.lua

  . Resized '_sugar_' to 0x04C874 bytes to fit new 'game_srf' req.

  . Correctly requested 'game_srf' 0x01FA40 bytes at 0x02CE34 in chunk '_sugar_'.

  . Created the 480 x 270 surface 'game'.

  . Resized '_sugar_' to 0x06C2B4 bytes to fit new 'shadows_srf' req.

  . Correctly requested 'shadows_srf' 0x01FA40 bytes at 0x04C874 in chunk '_sugar_'.

  . Created the 480 x 270 surface 'shadows'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x08BCF4 bytes to fit new 'light_srf' req.

  . Correctly requested 'light_srf' 0x01FA40 bytes at 0x06C2B4 in chunk '_sugar_'.

  . Created the 480 x 270 surface 'light'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x0AB734 bytes to fit new 'dark_srf' req.

  . Correctly requested 'dark_srf' 0x01FA40 bytes at 0x08BCF4 in chunk '_sugar_'.

  . Created the 480 x 270 surface 'dark'.

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x0BB734 bytes to fit new 'ball_srf' req.

  . Correctly requested 'ball_srf' 0x010000 bytes at 0x0AB734 in chunk '_sugar_'.

  . Created the 256 x 256 surface 'ball'.

  . Saved srfshot at ball.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x0CB734 bytes to fit new 'gen_srf' req.

  . Correctly requested 'gen_srf' 0x010000 bytes at 0x0BB734 in chunk '_sugar_'.

  . Created the 256 x 256 surface 'gen'.

  . Duplicating log to C:\Users\Usuario\Desktop\itch.io games\build_the_sun_windows\crash_log_000.txt

  . Quitting required.

ERR [string "code/game.lua"]:501: attempt to perform arithmetic on field 'xa' (a nil value)

Stack traceback: 

[string "code/game.lua"]:141: in function <[string "code/game.lua"]:137>

[string "code/game.lua"]:501: in function 'update_camera'

  . main loop exit

  . 

  . Initiating shutdown.

  . Deleted font 'main'.

  . Deleted font 'default'.

  . Deleting window 'Build The Sun'.

(1 edit) (+2)

It's not just you, I'm getting the same thing with the same crash log.

Edit: OK, I should have read the rest of the instructions about this jam version:

"⚠️Hold click on the very first fire nest, or the game will crash!⚠️"

After holding click, the game worked fine for me.

thanks! kinda weird but it works now!

(1 edit)

wont open at all

(3 edits) (+5)(-1)

It's an entertaining game, but I do wish there was an option to save your progress when you want to take a break instead of having to restart all over again when you close the game. (If there was a way to save your progress pls let me know)

I also wish instead of having to click and hold to do everything, you could just do a simple click this would put less of a stress on your fingers.

I'm very intrigued to what will happens to this.

Kept getting this error

Please send this to the developers to help them resolve this issue:

ERR [string "code/game.lua"]:501: attempt to perform arithmetic on field 'xa' (a nil value)

Stack traceback: 

[string "code/game.lua"]:141: in function <[string "code/game.lua"]:137>

[string "code/game.lua"]:501: in function 'update_camera'


For reference, I am playing on the Itch.io app on Mac

Hope this is useful

(+1)

"⚠️Hold click on the very first fire nest, or the game will crash!⚠️"

(+1)

This is such a precious little game! I can't wait to explore more of what this game has to offer with my Twitch channel. Overall, I didn't encounter any of the bugs. I so think maybe a colored outline for some of the shapes would be helpful to figure out what they are. Its simple, beautiful to look at, and overall fun. :D I hope you don't mind but I made a Let's Play of your game. Hopefully it can be helpful in the dev process

(+1)(-2)

the fire thingy went up to the piled up wood and then a message popped up

"⚠️Hold click on the very first fire nest, or the game will crash!⚠️"

Finally! I've beaten it after beating my poor wrist with so much click & holding the mouse button. Was worth it, though. :P

I first tried the native Linux build, but it seems somewhat bugged/imbalanced. For one, the spawn rate of "pickaxe rocks" was extremely low and sometimes I could go more than one hour without getting one, while they did spawn pretty soon and abundantly when using the Windows build via Wine. Also, cutting down trees very rarely resulted in a "hut spawner" on Linux, while there were several of them in almost every tree cluster on Windows+Wine.

Anyway, and as many other have already said, this is an incredibly solid foundation for a bigger game. Please keep at it!

this RULES. i think there are things that could be smoothed out in a full release (spent a solid 20 minutes desperately scrambling for the last Big Rock I needed to win, for example) but for a jam entry this is INSANELY fun and polished. genuinely Obsessed with these little beasts now

fun at first, but becomes very frustrating when you can't figure out what gives you what you need to continue. Also, do the farmers(?) give increased critters?

The Ludum Dare page has the details:

"You need houses to allow for more little guys to be there, and you need berry gatherers and farms to make little guys appear faster."

(+2)(-2)

Very simple and fun game!! I played many hours.. find the gameplay on my channel

Good game, like

(1 edit) (+4)(-1)

Hello, I just tried to play the game but received this error when I tried to press the fire.
However there was another issue visually, I had green lines all over the screen.
This happens when you click on the fire instead of holding the left mouse button

same here but without the green lines

(+1)

"⚠️Hold click on the very first fire nest, or the game will crash!⚠️"

Did you ever find out how to get rid of the green lines?

so what you do is go to launcher properties and select 640x480 res

(+3)

Ok, I LOVED it, but... (for this I´m gonna call the creatures "critters")
 First of all, in my first try I wasn´t able to keep going, then I give it a second try and a fire critter appeared this time for me to explore (a minor bug, I guess?).
 When I try to build something and I need two pieces of wood and I actually have 2 wood critters near, the game pick another one that it takes like 25 seconds to arrive. Also when is building time the critter with a pickaxe or... a helmet?? I don´t know about this because they sometimes come together when I´m holding, then they lose the material or the tool because of that mecanich. <- VERY ANNOYING.
 At some point I thought I failed the game because I was lacking of critters. I was exploring and found like 20 of them in a little spot, like they were having a rave at some 2x2 spot. I don´t know.
  What are farms for? Or the bushes? There´s nothing telling me what I´m getting of them, so it´s annoying loosing materials or critters for, apparently, nothing.

I´m probably being so annoying but this is just because I truly loved this. Hope you guys keep working, awesome demo, even if I wasn´t able to finish it (SAVES PLEASE).

<3


 

Farms and bushes make the critters appear faster, it was mentioned on the Ludum Dare page but not this one. And huts increase the max population.

(1 edit)

crashed at the very beginning as soon as i clicked the firepit

it wasn't possible to copy the text in the error message

(1 edit)

you have to hold click on the first firepit. everything after that should function fine

hyup. Crashed at a random point:

ERR [string "code/pet.lua"]:520: attempt to perform arithmetic on field 'xb' (a nil value)
I was, at the time, trying to find Helmet Sprite after finally finding where they were needed, far away; but i was just asking sprites to cut a tree or make a hut.

the game crashed several hours into my gameplay and i lost all my progress </3 but a really fun game! i'm looking forward to any updates in the future

(+2)

Is there a name for the little dudes? They looks like soot sprites. 

(+3)

Very nice game, thanks for sharing it!

For future players, I would recommend going through the entire game without interruption.

I had to leave at some point and couldn't pause, so I just left the game running. When I came back, all that was left were two little fire blobs. No trees, no house, nothing else but grass, dirt and the two blobs.

Because they keep following were the mouse is. So they kept running faaar away from your village :p 

if u really want to pause (as i have) you can put your mouse in the middle, and then click the windows icon(on windows) or the command icon(on mac) to exit

Hope this helped!

(+2)

cool, there is Linux version!

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