v1.2 Update: New game mode and more!


Hi punks!

Thank you all so much for your support on Super Algebrawl! We didn't expect this game to be so popular but it looks like people do like maths after all!

We've had some bug reports but there were also a few design points we were somewhat unhappy with, so we decided to not just do a simple patch, but actually rather a sort of small content update that we think improves on the original design you've played so far.

One of the bigget changes: a new helper has been added to replace the extra Multi spell: the Advisor! The Advisor is a unit that remained suspiciously faithful to the king after his bankruptcy. They will help the king by giving him Add and Multi spells as well as two other new units with 10 and 50 HP... in exchange for some of the Boar King's HP. The idea is to give you some new options for those desperate moments where the gameover seems inevitable.

Another important addition: the puzzle mode! This is a new game mode which only uses Add and Multi spells but where every level has a solution, i.e. each level can always be won somehow. You can choose how many levels you want in your puzzle session and whether or not you want multiplications to be involved. We believe this game mode should prove ideal for kids who are still getting their grip on additions and multiplications, and for adults who are looking for actual puzzles without the game's roguelike element.

Apart from all this, two new units have been added to the classic story mode and then it's all balance changes and bugfixes!

Here are the full patch notes:

  • [New] The king's advisor will let you trade the king's life for spells or mercenaries.
  • [New] New Soldiers: Grim, Daren
  • [New] New puzzle mode: tweak parameters to design your own puzzle. Ideal for kids or time attack.
  • [UI] There's now a "x2" hint for double spell cards.
  • [Balance] New Bodyguard effect: Get a shield if they're the last soldier.
  • [Balance] Ritual now gives you a random spell on death (instead of sacrifice) and it can't be "Add".
  • [Balance] Chop Skill does not require sacrifice anymore.
  • [Balance] Abomination HP are now 250-500. (previously 500-800)
  • [Balance] Flowers' HP are now 5-10 (previously 3-6)
  • [Balance] Throne effect change: Revealing extra cards doesn't cost life
  • [Balance] Gravedigger is now only affected by monster deaths
  • [Bugfix] Fireball can't be used on two targets anymore
  • [Bugfix] Stick spell now merges soldiers without removing skills
  • [Bugfix] Merging soldiers does not remove stealth stacks anymore
  • [Bugfix] Monsters don't keep abilities from merge after rewind
  • [Bugfix] Corrupted soldiers resulting from merge don't benefit from zeal or anthem anymore
  • [Bugfix] Thief skill can no longer steal already depleted spells
  • [Bugfix] Blobs with 1hp won't divide anymore
  • [Bugfix] Killing monsters with spells like Fball or Shock won't corrupt the last soldier damaging them
  • [Bugfix] Worms can now digest each others.
  • [Bugfix] multiclick on a single card on levelup isn't freezing the game anymore.

We hope you enjoy the update!
Have a lovely weekend!

-PUNKCAKE Délicieux 🥞

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