A downloadable game for Windows, macOS, and Linux

Get this game and 17 more for $65.00 USD
View bundle
Buy Now$6.00 USD or more

🐔🐻🐗🦊🐀

Add up, multiply, clone, and divide your party members to beat the monsters on your path!

Super Algebrawl is a byte-sized tactics puzzle RPG where you control a boar king with magical mathematical powers! The king can add up and multiply his animal underlings to match whatever enemy opposes him! He is on a quest for glory, slaying the horrible monsters that plague the animal realm, and recruiting valiant heroes to add up to his numbers.

Every encounter is a puzzle to be solved with logic and simple algebra! Get access to more mathematical operations as you progress, expand your party, and gain special powers, so that you may manipulate your party's values to match the enemies'. If all else fails, the boar king can fight too... But if he loses all his health it's game over.

The game features 3 different areas to complete, each with their unique monsters and boss to beat, with 4 difficulty modifiers which you can toggle on or off before starting an area. The game plays entirely with the mouse and it typically takes about 20 minutes to complete an area.

🐔🐻🐗🦊🐀

Discord

If you'd like you can come to our Discord to talk about the game and compare startegies!

It's also a great place to talk with us and get news of our next projects!

🐔🐻🐗🦊🐀

Are you press or a content creator?

If you're a streamer, youtuber, or press and you'd like to cover the game, we've uploaded a few assets you might find useful, including screenshots and thumbnail material! Find them here!

🐔🐻🐗🦊🐀

About PUNKCAKE

As PUNKCAKE Délicieux we make a new game every month, which you can get by subscribing to our Patreon for 3€/month or buy separately on Itch io for 6$!

🐔🐻🐗🦊🐀

Changelog:

Patch v1.2c:

  • [Lang] Added Chinese localization with help from Sound of Mystery!

Update v1.2b:

  • [Lang] Fixed a shameful spelling error in the story.
  • [Balance] Increased the number cap to 999,999,999.
  • [Bugfix] Fixed spell duplication bug with rewinding after merging a soldier with a thief enemy.
  • [Bugfix] Can now select all skills on a unit even when they have 5 or more.
  • [Bugfix] Fixed some of the monsters' skill descriptions being mixed up.
  • [Bugfix] Fixed stealth skill being avail;able only once on units resulting of Breed and Break.
  • [Bugfix] Regular blobs can no longer transform into bugged King Blobs.
  • [Bugfix] Fixed worms not giving back soldier if rewinding too fast.

Update v1.2:

  • [New] The king's advisor will let you trade the king's life for spells or mercenaries.
  • [New] New Soldiers: Grim, Daren
  • [New] New puzzle mode: tweak parameters to design your own puzzle. Ideal for kids or time attack.
  • [UI] There's now a "x2" hint for double spell cards.
  • [Balance] New Bodyguard effect: Get a shield if they're the last soldier.
  • [Balance] Ritual now gives you a random spell on death (instead of sacrifice) and it can't be "Add".
  • [Balance] Chop Skill does not require sacrifice anymore.
  • [Balance] Abomination HP are now 250-500. (previously 500-800)
  • [Balance] Flowers' HP are now 5-10 (previously 3-6)
  • [Balance] Throne effect change: Revealing extra cards doesn't cost life
  • [Balance] Gravedigger is now only affected by monster deaths
  • [Bugfix] Fireball can't be used on two targets anymore
  • [Bugfix] Stick spell now merges soldiers without removing skills
  • [Bugfix] Merging soldiers does not remove stealth stacks anymore
  • [Bugfix] Monsters don't keep abilities from merge after rewind
  • [Bugfix] Corrupted soldiers resulting from merge don't benefit from zeal or anthem anymore
  • [Bugfix] Thief skill can no longer steal already depleted spells
  • [Bugfix] Blobs with 1hp won't divide anymore
  • [Bugfix] Killing monsters with spells like Fball or Shock won't corrupt the last soldier damaging them
  • [Bugfix] Worms can now digest each others.
  • [Bugfix] multiclick on a single card on levelup isn't freezing the game anymore.

Patch v1.1:

  • Divide now requires at least one non-monster
  • Added a "give up" button in the ingame menu
  • Added numbers shortcuts for selecting spells
  • Ingame Ritual hint now specifies which spell is added
  • [Bugfix] Using bodyguard with no target doesn't freeze the game anymore
  • [Bugfix] Ritual won't give "attack" spell anymore
  • [Bugfix] Stealth now works anytime but can't reduce hp under 1
Updated 29 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Release date 99 days ago
Rating
Rated 4.6 out of 5 stars
(17 total ratings)
AuthorPUNKCAKE Délicieux 🥞
GenrePuzzle, Educational, Role Playing
TagsAnimals, Colorful, edutainment, Fantasy, maths, Pixel Art, Roguelike, Tactical
Average sessionAbout a half-hour
LanguagesEnglish, Chinese, Chinese (Simplified)
InputsMouse

Purchase

Get this game and 17 more for $65.00 USD
View bundle
Buy Now$6.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $6 USD. Your purchase comes with a Steam key. You will get access to the following files:

Super Algebrawl - Windows 62 MB
Super Algebrawl - MacOS 61 MB
Super Algebrawl - Linux 62 MB

Development log

Comments

Log in with itch.io to leave a comment.

Hello! I would like to discuss a potential promotion with you. Would be possible to contact you via email or any other way?

Thanks

I was eager to play this game since I had been interested in Kid Paddle’s algebraic fight into an actual video game for a while.

The corruption system really makes sense to give a penalty to imperfect match proportional to the difference, while giving an extra change to the player to make things right (or fail to match once more and propagate corruption further).

My second run went pretty well, I kept using unit 20 => divide in 2x 10, square 10 to 100 and easily reach big numbers. At the end I picked the “merge digits” card which was super powerful and allowed me to reach the boss’s HP in just two steps.

The game is pretty and is a technical “sugar” as usual with the engine. Even grass moves!

The ingame interface is nice as instead of selecting a pair of objects you click between them, and move units around to prepare this, making the game more toy-like and funny to work with (maybe inspired by educational tools that let kids move numbers and letters around to form words and bigger numbers).

Now for a few issues:

  • after the last fight of an area, GO! appears but then the soldiers don’t move and just celebrate. They should probably just reappear and celebrate, without the GO which gives the impression there is another phase after the last one.
  • I didn’t get that you were deactivating bonuses in story mode: I assumed all bonuses were disabled by default and just clicked to start. So at the end of the area, I was sent back to main menu, tried next area and discovered I needed 3 more starts, but I had gotten 0 since I had so many helpers active without noticing! It’s obvious when you try to toggle helpers that they are deactivated (text is struck and star score increases), but the first time if you don’t try it, you don’t notice the 0 star (thought it was a hiscore of something) and just end up playing for 0 star. May be good to explain this better to players who want to play hardcore and assume bonuses are disabled by default.
  • the Sword (attack) button is far in the top-left making mouse play pretty slow. Fortunately I discovered classic PC shortcuts 1-2-3… numpad keys for quick access of Attack and Spells. This could be added as a hint so players not used to MOBA don’t have to guess them.

Binary


Great concept for a game! Hoping to see it expanded a bit more.

When there are too many units on the screen, they start shuffling around non stop and very quickly so its hard to select your units' abilities.

Fortunately, some of them got stuck in a corner long enough to select.

algebra?

(+4)

Can you please make a Linux version?

HI PUNKCAKE Délicieux,  my name is facundo R. do you need someone to translate your games?, cause i´m interested in your game , I offer my translation services for free to gain experience for my portfolio. if you do, pls respond, have a good day.

Fun game. 

(+1)

wow!

(+1)

Great ! I love when educational games looks like games =D

Show post...

e

(+1)

love that design

This looks super cool!

Oh, and how big is your team that you can bring out a game every month?

I'm super impressed!

(+2)

No gog.com?

Игра классная, мне очень понравилась

Since the numbers on enemies keep changing every playthrough, is every fight winnable? Does it calculate the enemy numbers or is it random and sometimes there is no way to win?

(+2)

Because this is a roguelike, you have to be careful about your card choices every time you get one, or  indeed you may end up in an unwinnable position.

(+1)

the way math works, it should be statistically likely that you are able to win each fight, especially if you know how to use the sword to essentially get free add/subtract operations.

(+1)

Love the art style and concept, nice work!

(+1)

Is every battle winnable? I have a feeling not every battle is winnable.

(2 edits)

Fun game. I found a bug with the "multiply soldier by itself" card. I think that's the name. The bug is that I wasn't able to cancel that card. In my final battle I clicked it but wanted to cancel and couldn't. It made for a very tense final battle. I won the battle despite me ending with a 2500 value soldier and a 4 soldier that carried the heavy lifting. Hard to explain without boring people. It was awesome!

Another "bug" is the placement of the enemies. There was a time when I thought the enemy was like 11 but turns out another enemy was covering their true value of 115. What a surprise when my 11 soldier didn't kill that enemy and its true value was revealed.

Overall, quite good and fun despite the bugs. 

I just noticed the rewind button on the top right. I could have used that to rewind that card. Oh well. Now I know.

(+3)

This is one of the only games I've seen that actually looks educational while also being fun. Outstanding work!