snake hungry, but snake no like mess.
snake tidy up.
snake count snake's digits.
snake eat.
but snake fragile.

rules

  • Use the arrow keys on a keyboard, or the D-pad on a controller.
  • Press a direction to start the game, then press directions to turn.
  • Push identical numbers together.
  • If the number of numbers in a group is equal or  greater than the grouped number, then these numbers are eaten, making the snake grow longer, and the next number is produced.
  • Don't run into a wall or yourself, or a number group that  is already pushed up against the wall or yourself!
  • Press escape to pause, use ctrl-R to restart.

about

This game was created by Lorraine for the PICO-1K Jam 2026! The whole game holds onto 1KB of compressed code. All graphics and audio use Pico-8's built-in text functionalities. No sprites are used.

You can find Pico-8 cart on the Lexaloffle BBS! You can browse the code by clicking the "code" button just below the game on there.
You can also find this game directly on Pico-8 with Splore, or by running "load #snake_digits"!

I do not consent for this game to be cloned with AI. Go touch some grass instead.


Published 2 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.9 out of 5 stars
(17 total ratings)
AuthorsPUNKCAKE Délicieux 🥞, Lorraine 🍬 Devaux
GenreAction, Puzzle
Made withPICO-8
TagsArcade, match-3, Pixel Art, puzzler, Retro, Snake, wilmot
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller
ContentNo generative AI was used

Download

Download
snake_digits_windows.zip 989 kB
Download
snake_digits_osx.zip 7.4 MB
Download
snake_digits_linux.zip 754 kB
Download
snake_digits_raspi.zip 2.1 MB
Download
snake_digits.p8.png 6.7 kB

Comments

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(1 edit)

Nice! 168 so far!

Its good, but way too fast. Got to 181 score but just couldn't align the sevens because of all the fours on the screens, crashing into my long tail. Would be ok if just collecting but the sokoban aspect really gives little wiggleroom to react. Would love a mode without the automatic forward movement, or lowering it to 0.25

To be honest i think the game is very difficult because of the initial velocity of the snake we control

You're right, but the speed doesn't increase over the game. I wanted to keep it fast and nervous, I find that after a couple of tries you start to get a lot more precise with it, until a point where you feel almost comfortable with the speed.

I would have made it so that the game is slower at first but the jam wouldn't allow the extra complexity in the code I'm afraid. Maybe for a future version!

nice! I got 375, starts to get very difficult with lots of numbers on screen. Maybe clearing lower numbers could stop generating new ones?

huh.... 362

I’m at 84 for the moment

(+1)

Great game! Very simple but so much extra strategy. I ended up trying to clear as many low level numbers as possible. So many great ideas like how the numbers stick together, or how its forgiving when you hit walls, or how the UI blends with the floor. Would love to have some music, extra sfx, and perhaps a restart button. My highscore is 134

Well done!