If you've got Steam, it has an excellent compatibility layer for controllers, and it should work if you run it through Steam as an external game. (At the very least, you can bind controller actions to keys.)
Another brilliant PUNKCAKE game. Interesting combination of time- and turn-based enemies with different movement patterns, good range of fruits (and levels), and the meta-system for unlocking keeps it interesting so you can go back to try levels again later when you're a bit better at the game. Loving it!
looks super fun! bought this thinking it would be on mac...but realize there's only a demo out now for mac. is full version on macos coming at some point?
bug report: the game crashed on the Grape level -- as far as I could tell, it happened when one of the darts exited the right side of the screen (the "cork" blocks had all been destroyed).
It's happened on all 3 difficulty levels, 3 times, so I'm very confident it's due to the dart leaving the right side of the screen.
All crash logs show the same thing:
ERR ..\games\pigments\code.lua:2272: attempt to index global 'psq' (a nil value)
Stack traceback:
..\libs\remy_systems.lua:30: in function <..\libs\remy_systems.lua:21>
..\games\pigments\code.lua:2703: in function 'foo'
..\games\pigments\code.lua:2687: in function 'lp'
[string " ..."]:93: in function 'foreach'
..\games\pigments\code.lua:2476: in function 'foo'
..\games\pigments\code.lua:2102: in function 'upd'
..\games\pigments\code.lua:2272: in function 'pcol'
Fantastic! Just in case anyone else is confused like I was about what the stats mean: Scale = collision size Sugar = amount of pigment per pickup Juice = number of pickups on the field Fibre = pigment carrying capacity Shell = hit points
Also, Blueberry's "Jelly" ability seems to allow it to travel faster (ie time stays slower) when moving on painted tiles; I'm not sure what the meaning of "Jelly" is, it looks visually like it's sunken into the floor so initially I thought it was safe/hiding like Watermelon.. that's not the case. :)
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as a fan of fruit this game is a blast
I love the graphics, especially the big fruit pics
Wait this is in pico8?
seems like it used to be.
the demo's for pico-8 but the big 6 dollar button gives you widescreen support and a small pat on the back.
really cute little game
ok
cool bro
Just how unlikely is it that the 8bitdo arcade stick would work in the game?
If you've got Steam, it has an excellent compatibility layer for controllers, and it should work if you run it through Steam as an external game. (At the very least, you can bind controller actions to keys.)
Visuals from the images and gif look a little overwhelming.
Y E S
I remember playing it on pico-8 a while ago. Love the remastered version
Fantastic game! What game engine does it use?
Another brilliant PUNKCAKE game. Interesting combination of time- and turn-based enemies with different movement patterns, good range of fruits (and levels), and the meta-system for unlocking keeps it interesting so you can go back to try levels again later when you're a bit better at the game. Loving it!
Perfect game! Please, compile it for macos, please))
Yeah at least they have a macOS demo, not sure if you need to buy Pico-8 to run it though.
The demo and the game are totally different things. I've checked ;)
Demo is made using Pico8, but the game built on custom engine.
Ohhh okay
Mac support for the full game is finally here!! Sorry for the wait, we hope you enjoy the game if you get it! :)
Thank you so much!!
super fun new punkcake game!
Nice demo!
Love the Demo, will 100% buy this when it gets a mac port!
looks super fun! bought this thinking it would be on mac...but realize there's only a demo out now for mac. is full version on macos coming at some point?
Hi! The Mac version of the full game is finally here!! Sorry about the confusion previously, but we hope you enjoy the game!
Heeeeyyy better late than never! Looking forward to diving in soon :)
Cool game!
bug report: the game crashed on the Grape level -- as far as I could tell, it happened when one of the darts exited the right side of the screen (the "cork" blocks had all been destroyed).
It's happened on all 3 difficulty levels, 3 times, so I'm very confident it's due to the dart leaving the right side of the screen.
All crash logs show the same thing:
ERR ..\games\pigments\code.lua:2272: attempt to index global 'psq' (a nil value)
Stack traceback:
..\libs\remy_systems.lua:30: in function <..\libs\remy_systems.lua:21>
..\games\pigments\code.lua:2703: in function 'foo'
..\games\pigments\code.lua:2687: in function 'lp'
[string " ..."]:93: in function 'foreach'
..\games\pigments\code.lua:2476: in function 'foo'
..\games\pigments\code.lua:2102: in function 'upd'
..\games\pigments\code.lua:2272: in function 'pcol'
Thanks for the report! We updated the game with a fix!
Fantastic! Just in case anyone else is confused like I was about what the stats mean:
Scale = collision size
Sugar = amount of pigment per pickup
Juice = number of pickups on the field
Fibre = pigment carrying capacity
Shell = hit points
Also, Blueberry's "Jelly" ability seems to allow it to travel faster (ie time stays slower) when moving on painted tiles; I'm not sure what the meaning of "Jelly" is, it looks visually like it's sunken into the floor so initially I thought it was safe/hiding like Watermelon.. that's not the case. :)