I remember playing it on pico-8 a while ago. Love the remastered version
A downloadable game for Windows, macOS, and Linux
Fruity dodge'em up and paint'em all.
- 🍎 Be a fruit
- 💿 Dodge the circular saws
- 🩸 Collect pigment droplets
- 👩🎨 Paint the level
- 🔓 Unlock more fruits and levels
The game plays with either a keyboard (no mouse necessary), or a gamepad.
On a keyboard, navigate the menus with the arrow keys and [X] to confirm. Then play with just the arrow keys.
On a gamepad, navigate the menus with the D-pad and [A] to confirm. Then play with just the D-pad.
Each fruit has their own level, and your score is defined by how much of the level is painted by the time you get sliced to death. Your best score for each level adds up to the total metascore, which unlocks new fruits when you bring it high enough. If you have a particularly low score on one level, it can be a good idea to try and get a better score there to make a difference on your metascore.
If you'd like you can come to our Discord to talk about the game and share your scores and chat with other players!
Of course it's also a very good place to get news of our next projects!
Are you press or a content creator?
If you're a streamer, youtuber, or press and you'd like to cover the game, we've uploaded a few assets you might find useful, including screenshots and thumbnail material! Find them here!
The game doesn't run!
If you're having trouble running the game please try the following things:
- Extract the game to a different location, like a new folder on your Desktop, and try running it from there.
- Add the game's executable to your antivirus' whitelist. Try launching the game now.
- Still no luck? Please come get help on our Discord, or send us an email at email@example.com and attach the 'log.txt' file from the game's folder if it exists.
This game was made by PUNKCAKE Délicieux, a small team making and releasing a new game every month through Patreon and itch.io!
Check out our Patreon subscription for advantageous offers and some more options!
- Fixed crash on the grape level, when darts would leave the level
- Fixed sound effects not playing on the Punkcake intro
|Updated||18 days ago|
|Platforms||Windows, macOS, Linux|
|Release date||62 days ago|
|Author||PUNKCAKE Délicieux 🥞|
|Made with||Aseprite, PICO-8|
|Tags||Arcade, disc, fruits, fruity, paint, Painting, Pixel Art, sawblades, Score Attack|
|Average session||A few minutes|
|Inputs||Keyboard, Gamepad (any)|
In order to download this game you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:
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Fantastic game! What game engine does it use?
Another brilliant PUNKCAKE game. Interesting combination of time- and turn-based enemies with different movement patterns, good range of fruits (and levels), and the meta-system for unlocking keeps it interesting so you can go back to try levels again later when you're a bit better at the game. Loving it!
Perfect game! Please, compile it for macos, please))
super fun new punkcake game!
Love the Demo, will 100% buy this when it gets a mac port!
looks super fun! bought this thinking it would be on mac...but realize there's only a demo out now for mac. is full version on macos coming at some point?
bug report: the game crashed on the Grape level -- as far as I could tell, it happened when one of the darts exited the right side of the screen (the "cork" blocks had all been destroyed).
It's happened on all 3 difficulty levels, 3 times, so I'm very confident it's due to the dart leaving the right side of the screen.
All crash logs show the same thing:
ERR ..\games\pigments\code.lua:2272: attempt to index global 'psq' (a nil value)
..\libs\remy_systems.lua:30: in function <..\libs\remy_systems.lua:21>
..\games\pigments\code.lua:2703: in function 'foo'
..\games\pigments\code.lua:2687: in function 'lp'
[string " ..."]:93: in function 'foreach'
..\games\pigments\code.lua:2476: in function 'foo'
..\games\pigments\code.lua:2102: in function 'upd'
..\games\pigments\code.lua:2272: in function 'pcol'
Fantastic! Just in case anyone else is confused like I was about what the stats mean:
Scale = collision size
Sugar = amount of pigment per pickup
Juice = number of pickups on the field
Fibre = pigment carrying capacity
Shell = hit points
Also, Blueberry's "Jelly" ability seems to allow it to travel faster (ie time stays slower) when moving on painted tiles; I'm not sure what the meaning of "Jelly" is, it looks visually like it's sunken into the floor so initially I thought it was safe/hiding like Watermelon.. that's not the case. :)