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I dont think many people realized this, but the pickaxes can be spawned after you destroy the rock that has four different sections on it. Loved the game, would love to see names built in for the different little dudes.

I really enjoyed this game! Enough so that I made sure to wish list it on Steam once I finished making this video!!!

I loved the design and soundtrack! The control scheme was very interesting! I think some quality of life additions would be really nice such as a tooltip window that tells you what you need to build something or just what something you've built does. 

There's a good bit of waiting for actions to be done where I'm not sure if any of the little creatures are actually coming over or not. Something to counter this might be making a little icon that lets me know a creature is on it's way while I'm clicking and holding for creatures to come over! 

I'm also never sure if I actually have all of the supplies I need to build more, so maybe making the little silhouettes red if I don't have what I need would help to inform me whenever I'm trying to build something!

I really liked the little animations of the creatures running around and always had a little dopamine rush whenever I built something!

Overall a game I would play again! I think it's very impressive after 72 hours of work and look forward to the Steam release! Thank you for making this!

this was such a lovely experince, the looks & feels & sounds.. just adorable

only issue I had was pickaxs like most others xP

(1 edit) (-1)

Such a cute fun little game!

But WHERE ARE THE PICKAXES

lol

I'm sure it will be rebalanced for the steam edition ;) wishlighting now

(+2)

fun! i think you should make it so that on windows, you don't have to press the windows key to un-fullscreen

Oooh you figured it out better than me. I just went alt + F4. So yeah, I second this remark.

This is a lot of fun! I've played a few times, have yet to actually build the sun bc I keep having to go do other stuff though. It'd be really nice to have a way to see how many of each resource you have at a time.

Spoiler!

This game is really lovely. It takes many hours to finish and sadly there is no option to save it in between. Only way to pause is to keep it running in the background. I would love to know more about how the windmills and berry bushes affect the game. I mainly focused on one campfire, because at some point a blue diamond is needed, which is hard to get. But only one is needed to complete the game. After the two final glowing stages of the fire, you win. I thought that the fire would light the whole map, but nothing really changes, there are still a lot of unlit places. That was a little disappointing. If you want you can keep playing after winning.

(+1)

loved it, I played 4hour straight 

(+4)

It’s an entertaining game, but it needs some basic improvements. Fixing the initial bug, addressing material loss, and adding a tutorial or materials guide would help. The “You win” ending feels anticlimactic, and a minimap or compass would make navigation easier. Pause and save options are also essential. With these refinements, the game could reach its full potential.

I played on the linux version and got a crash with no error log seemingly randomly late into the game, i tried running the windows version using wine and got a crash randomly as well. Great game i had fun for the bit i played but as of right now ill definitely be waiting for the polished version

(+2)(-3)

Crash

(+1)

if it's in beginning, did you read page of game?

(+1)(-1)

I have dixlesia and I am Spanish. So I just opened it. It already works. If I had seen the warning at the beginning, even a "readme" .txt would have read it. Thank you!

(+4)

A cutesy little game about incarnations of pure darkness (possibly demons) commit mass deforestation, industrialization, and countless other crimes against nature and the world :D

(+3)

some sort of brief tutorial or critter index or something would be nice! it's not clear in the game what the farmers actually do, and only the ludum dare page actually explains it

(+1)

I took me ages and my computer was super laggy at the end but I finished it! Great game! I love the concept and artstyle. As mentioned by a few other comments a few quality of life improvements would be great in a final version. Otherwise I loved it :)

(+1)

I really liked this one! Sadly I got to a point where I explored too far out and couldn't find my original bonfire. A hotkey that switches between built fires could be useful to deal with that?


Definitely looking forward to whatever this becomes.

The game crashes at startup, using Arch linux with Wayland :(

```

  . Starting log.

  . Writing to /home/afk/.local/share/PUNKCAKE Delicieux/Build The Sun/log.txt

  . Successfully loaded data.sgr.

  . Build The Sun :: by PUNKCAKE Delicieux

  . Found 36 files: assets/music/02.mp3, assets/music/day.mp3, assets/sfx/treefall.wav, assets/sfx/build.wav, assets/sfx/cancel.wav, assets/music/01_A.mp3, assets/sfx/jump.wav, code/settings.lua, assets/music/01_B.mp3, assets/sfx/fire.wav, assets/sfx/click.wav, assets/zoom.shader, code/utility.lua, assets/sfx/click_off.wav, code/pet.lua, assets/Sweetspot.ttf, assets/sfx/done.wav, code/game.lua, assets/sfx/stone.wav, assets/music/percu.mp3, main, code/particle.lua, ../../libs/autosnaps.lua, ../../libs/remy_systems.lua, assets/stretch.shader, ../../libs/gifkey.lua, code/thing.lua, assets/gfx8.png, code/time.lua, assets/gfx12.png, code/grid.lua, code/object.lua, code/palette.lua, assets/sfx/plop.wav, assets/sfx/chop.wav, assets/sfx/complete.wav

  . Initializing SUGAR v0.0.6i.

  . ./build_the_sun

  . Running from: /home/afk/apps/build-the-sun/

  . Running on Linux.

  . Using SDL 2.28.1

  . Using LuaJIT 2.1.1692716794

  . Using Lua 5.1.4

  . OpenGL initialized.

  . Created new memory chunk '_sugar_'.

  . FreeType library was initialized.

  . Using FreeType 2.13.3

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.

  . Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.

  . The 95 glyphs font 'default' was created.

  . GFX system initialized.

  . Time system initialized.

  . Input system initialized.

  . alsa worked!

  . Successfully opened audio device

  . Could not get device name.

  . Driver: alsa

  . Frequency: 44100

  . Format: 0x8010

  . Channels: 2

  . Samples: 2048

  . Audio system initialized.

  . All systems initialized.

  .
  . Running...

  . Loading main

  . Loading ../../libs/gifkey.lua

  . Loading ../../libs/remy_systems.lua

  . Defined 0 buttons for player 0.

  . Loading ../../libs/autosnaps.lua

  . Loading ../../libs/remy_systems.lua

  . Loading code/utility.lua

  . Loading code/settings.lua

  . Loading settings.txt

  . Successfully wrote 'settings.txt'.

  . Duplicating log to /home/afk/.local/share/PUNKCAKE Delicieux/Build The Sun/crash_log_003.txt

  . Quitting required.

ERR Could not create 'Build The Sun' window: wayland not available

  . Loading assets/gfx8.png

  . Loading assets/Sweetspot.ttf

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x03F4 bytes to fit new 'main_font' req.

  . Correctly requested 'main_font' 0x0200 bytes at 0x01F4 in chunk '_sugar_'.

  . The 96 glyphs font 'main' was loaded from assets/Sweetspot.ttf

  . Loading assets/gfx8.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x43F4 bytes to fit new '8_srf' req.

  . Correctly requested '8_srf' 0x4000 bytes at 0x03F4 in chunk '_sugar_'.

  . Created the 128 x 128 surface '8'.

  . Correctly loaded 'assets/gfx8.png' into '8' surface.

  . Loading assets/gfx12.png

  . Resized '_sugar_' to 0xD3F4 bytes to fit new '12_srf' req.

  . Correctly requested '12_srf' 0x9000 bytes at 0x43F4 in chunk '_sugar_'.

  . Created the 192 x 192 surface '12'.

  . Correctly loaded 'assets/gfx12.png' into '12' surface.

  . Loading assets/sfx/build.wav

  . Loaded sfx 'build' from file 'assets/sfx/build.wav'

  . Loading assets/sfx/treefall.wav

  . Loaded sfx 'treefall' from file 'assets/sfx/treefall.wav'

  . Loading assets/sfx/chop.wav

  . Loaded sfx 'chop' from file 'assets/sfx/chop.wav'

  . Loading assets/sfx/jump.wav

  . Loaded sfx 'jump' from file 'assets/sfx/jump.wav'

  . Loading assets/sfx/cancel.wav

  . Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'

  . Loading assets/sfx/click.wav

  . Loaded sfx 'click' from file 'assets/sfx/click.wav'

  . Loading assets/sfx/click_off.wav

  . Loaded sfx 'click_off' from file 'assets/sfx/click_off.wav'

  . Loading assets/sfx/plop.wav

  . Loaded sfx 'plop' from file 'assets/sfx/plop.wav'

  . Loading assets/sfx/complete.wav

  . Loaded sfx 'complete' from file 'assets/sfx/complete.wav'

  . Loading assets/sfx/done.wav

  . Loaded sfx 'done' from file 'assets/sfx/done.wav'

  . Loading assets/sfx/stone.wav

  . Loaded sfx 'stone' from file 'assets/sfx/stone.wav'

  . Loading assets/sfx/fire.wav

  . Loaded sfx 'fire' from file 'assets/sfx/fire.wav'

  . Loading assets/music/01_A.mp3

  . Loaded music '01_A' from file 'assets/music/01_A.mp3'

  . Loading assets/music/01_B.mp3

  . Loaded music '01_B' from file 'assets/music/01_B.mp3'

  . Loading assets/music/02.mp3

  . Loaded music '02' from file 'assets/music/02.mp3'

  . Loading assets/music/percu.mp3

  . Loaded music 'percu' from file 'assets/music/percu.mp3'

  . Loading assets/music/day.mp3

  . Loaded music 'day' from file 'assets/music/day.mp3'

  . Defined 18 buttons for player 0.

  . Loading code/game.lua

  . Loading code/palette.lua

  . Loading code/time.lua

  . Loading code/grid.lua

  . Loading code/object.lua

  . Loading code/pet.lua

  . Loading code/thing.lua

  . Loading code/particle.lua

  . main loop exit

  .
  . Initiating shutdown.

  . Deleted font 'main'.

  . Deleted font 'default'.

  . Deleted surface '12'.

  . Deleted surface '8'.

  . GFX system shut down.

  . Input system shut down.

  . Audio system shut down.

  . Deleted memory chunk '_sugar_'.

  . Application ran for 0.794000 seconds.

  . All systems shut down.

  . Ending Log.
```

(+1)

I loved this game so much!!!

(+1)

I really enjoyed the game, this is fun☀️☀️☀️
it would be good if the map loops.

(1 edit) (+2)

I loved playing this game!! I know everyone has already said it, but a save button or menu would be such a lifesaver <3 Other than that, I really loved hanging out with my little soot sprites :)

(+1)

fun game, adorable art, nice vibes, wish i could save tho

my hand hurt after 40 minutes and could not get where my black balls came from and what i builded the houses for. But i am easily confused by games that set one into the world and leave the player be

(+1)

has so much potential!!! absolutely loved the ambience :))) i did also want to kill myself after my 15th pickaxe but im sure that'll be rebalanced. really looking forward to future updates! love my little dark gremlins

(1 edit) (+2)(-1)

windows 10, honor magicbook 14 ryzen 7

I have the same issue at the very beginning, no idea how to fix it.

pls add browser support!!1

Very cool game, but I think there might be a bug in the Linux version - THERE ARE NO PICKAXES! I've built something like 8 fires as big as possible, have dozens of homes and several windmills, but I've yet to see a single pickaxe.... Hopefully that can get fixed, along with some of the other QoL things people have already mentioned.

You gotta find this rare pile of pebbles that accepts 2 wood and gives a pickaxe.
its sooooo rare and annoying to find tho

(+2)

I accidently scrolled way off and now I can't find my way back to the town :(

(5 edits) (+2)

some QoL requests:

Disable killing while building: guys kept wandering under my cursor and offing themselves.  this was especially bad with the helmet guy you get after working on your main campfire for a while since he follows your cursor; i killed him almost immediately by accident

Big increase to walk speed for unimproved guys: it would help with the waiting

Build using nearest guys: sometimes a nearby guy would stand there while someone from across the map would walk over

Visual indication of special Trees/Rocks: it would be nice to know which Tree/Rock/etc will crease a house location, pickaxe, etc

A way to jump to nearest campfire: i left my cursor on the side of the screen by accident and scrolled really far.  then i couldn't find my camp

Ability to zoom out more

(+2)

So *that* is what happened to my Helmet Guy. I didn't even realize clicking the little guys destroyed them!

Is there a way to reliably get pickaxes?
I got 2 pickaxes pretty early on, then I played for over an hour breaking every rock I could find, and.. nothing.

(+2)

I found a total of 6 pickaxes in probably 3 hours. My #1 suggestion for this game would be to radically increase pickaxe spawn rate. Like 10x more would be fantastic. So to answer your question, no there does not seem to be a reliable method other than grinding.

(+1)

Windows 10. game launches but freezes upon clicking on any item and cannot be alt tabbed.

another commenter had a solution: you have to click&hold on the first campfire you find, otherwise it will crash

Had a blast playing and the game ran perfectly!

for anyone having green line issues, go to launcher, properties and select 640x480 res

(2 edits) (+6)

Playing on Windows 11. Picked up the first object and got a windows error and the game crashed and closed out. Was able to recreate it every time. Happens 100% of the time, making the game literally unplayable for me.

(+4)

I guess I'll add to what others have said.  Great game as a whole, especially in so little time!  That said, if you do make a later version, it would really help to have a map, UI HUD, save function, etc.  Personally, I'd really appreciate turning the "hold the mouse button" mechanic into some other method, like just queueing up stuff.  I had to weigh down the mouse button sometimes 'cus of how long the little guys can take at times.  Still, again, really fun game!

(+2)

I had fun playing it! The game has so much potential.

(+1)

i cant seem to run the game at all

(+1)

I spent the whole night playing, but I couldn't save myself. it was very frustrating to exit via ALT+F4. but it was even more frustrating to restart the game and see how it starts from 0. all my progress burned out in 1 exit from the game. You are cruel (тт.тт)

but the game is cool. I'll be waiting for you to make a menu and add a save to it.

(+1)

I'm not sure, but it looks like the guy in helmet was used for new campfire instead of torch ones. Or he is just lost in the woods somewhere.

Anyway, this game is soooo cool, so much to do and it was done in just 72 hours, there's definitely a lot of potential for improvement!

(1 edit) (+1)

After playing for a while I noticed that you can actually delete items little guys are holding (sadly, I noticed this only after deleting pickaxe), so I guess that's what happened to the helmet guy

how do i minimize thy scree

(+3)

I can see the potential! I enjoyed playing it (it gets very hypnotic and I lost several hours there lol) but it def needs some polish. Some form of map seems helpful if the world is going to get that big, for one thing. I also had a few issues trying to direct a task only to either unclick (accidentally or to do something else) or wait a long time, and viable Lil Fellas would wander around the target but not actually jump it.

Would love to see more! Kinda reminds me of Pikmin. You could capitalize on the general chill and make it more of a meditative game if that makes any sense.

(+1)

Please, i love it. I need an android porting of this game! <3

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