This game is a submission for Ludum Dare 56. View all gamesView submission

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A cutesy little game about incarnations of pure darkness (possibly demons) commit mass deforestation, industrialization, and countless other crimes against nature and the world :D

some sort of brief tutorial or critter index or something would be nice! it's not clear in the game what the farmers actually do, and only the ludum dare page actually explains it

I took me ages and my computer was super laggy at the end but I finished it! Great game! I love the concept and artstyle. As mentioned by a few other comments a few quality of life improvements would be great in a final version. Otherwise I loved it :)

(+1)

I really liked this one! Sadly I got to a point where I explored too far out and couldn't find my original bonfire. A hotkey that switches between built fires could be useful to deal with that?


Definitely looking forward to whatever this becomes.

The game crashes at startup, using Arch linux with Wayland :(

```

  . Starting log.

  . Writing to /home/afk/.local/share/PUNKCAKE Delicieux/Build The Sun/log.txt

  . Successfully loaded data.sgr.

  . Build The Sun :: by PUNKCAKE Delicieux

  . Found 36 files: assets/music/02.mp3, assets/music/day.mp3, assets/sfx/treefall.wav, assets/sfx/build.wav, assets/sfx/cancel.wav, assets/music/01_A.mp3, assets/sfx/jump.wav, code/settings.lua, assets/music/01_B.mp3, assets/sfx/fire.wav, assets/sfx/click.wav, assets/zoom.shader, code/utility.lua, assets/sfx/click_off.wav, code/pet.lua, assets/Sweetspot.ttf, assets/sfx/done.wav, code/game.lua, assets/sfx/stone.wav, assets/music/percu.mp3, main, code/particle.lua, ../../libs/autosnaps.lua, ../../libs/remy_systems.lua, assets/stretch.shader, ../../libs/gifkey.lua, code/thing.lua, assets/gfx8.png, code/time.lua, assets/gfx12.png, code/grid.lua, code/object.lua, code/palette.lua, assets/sfx/plop.wav, assets/sfx/chop.wav, assets/sfx/complete.wav

  . Initializing SUGAR v0.0.6i.

  . ./build_the_sun

  . Running from: /home/afk/apps/build-the-sun/

  . Running on Linux.

  . Using SDL 2.28.1

  . Using LuaJIT 2.1.1692716794

  . Using Lua 5.1.4

  . OpenGL initialized.

  . Created new memory chunk '_sugar_'.

  . FreeType library was initialized.

  . Using FreeType 2.13.3

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x01F4 bytes to fit new 'default_font' req.

  . Correctly requested 'default_font' 0x01F3 bytes at 0x01 in chunk '_sugar_'.

  . The 95 glyphs font 'default' was created.

  . GFX system initialized.

  . Time system initialized.

  . Input system initialized.

  . alsa worked!

  . Successfully opened audio device

  . Could not get device name.

  . Driver: alsa

  . Frequency: 44100

  . Format: 0x8010

  . Channels: 2

  . Samples: 2048

  . Audio system initialized.

  . All systems initialized.

  .
  . Running...

  . Loading main

  . Loading ../../libs/gifkey.lua

  . Loading ../../libs/remy_systems.lua

  . Defined 0 buttons for player 0.

  . Loading ../../libs/autosnaps.lua

  . Loading ../../libs/remy_systems.lua

  . Loading code/utility.lua

  . Loading code/settings.lua

  . Loading settings.txt

  . Successfully wrote 'settings.txt'.

  . Duplicating log to /home/afk/.local/share/PUNKCAKE Delicieux/Build The Sun/crash_log_003.txt

  . Quitting required.

ERR Could not create 'Build The Sun' window: wayland not available

  . Loading assets/gfx8.png

  . Loading assets/Sweetspot.ttf

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x03F4 bytes to fit new 'main_font' req.

  . Correctly requested 'main_font' 0x0200 bytes at 0x01F4 in chunk '_sugar_'.

  . The 96 glyphs font 'main' was loaded from assets/Sweetspot.ttf

  . Loading assets/gfx8.png

  . Relocating chunk '_sugar_' for resizing.

  . Resized '_sugar_' to 0x43F4 bytes to fit new '8_srf' req.

  . Correctly requested '8_srf' 0x4000 bytes at 0x03F4 in chunk '_sugar_'.

  . Created the 128 x 128 surface '8'.

  . Correctly loaded 'assets/gfx8.png' into '8' surface.

  . Loading assets/gfx12.png

  . Resized '_sugar_' to 0xD3F4 bytes to fit new '12_srf' req.

  . Correctly requested '12_srf' 0x9000 bytes at 0x43F4 in chunk '_sugar_'.

  . Created the 192 x 192 surface '12'.

  . Correctly loaded 'assets/gfx12.png' into '12' surface.

  . Loading assets/sfx/build.wav

  . Loaded sfx 'build' from file 'assets/sfx/build.wav'

  . Loading assets/sfx/treefall.wav

  . Loaded sfx 'treefall' from file 'assets/sfx/treefall.wav'

  . Loading assets/sfx/chop.wav

  . Loaded sfx 'chop' from file 'assets/sfx/chop.wav'

  . Loading assets/sfx/jump.wav

  . Loaded sfx 'jump' from file 'assets/sfx/jump.wav'

  . Loading assets/sfx/cancel.wav

  . Loaded sfx 'cancel' from file 'assets/sfx/cancel.wav'

  . Loading assets/sfx/click.wav

  . Loaded sfx 'click' from file 'assets/sfx/click.wav'

  . Loading assets/sfx/click_off.wav

  . Loaded sfx 'click_off' from file 'assets/sfx/click_off.wav'

  . Loading assets/sfx/plop.wav

  . Loaded sfx 'plop' from file 'assets/sfx/plop.wav'

  . Loading assets/sfx/complete.wav

  . Loaded sfx 'complete' from file 'assets/sfx/complete.wav'

  . Loading assets/sfx/done.wav

  . Loaded sfx 'done' from file 'assets/sfx/done.wav'

  . Loading assets/sfx/stone.wav

  . Loaded sfx 'stone' from file 'assets/sfx/stone.wav'

  . Loading assets/sfx/fire.wav

  . Loaded sfx 'fire' from file 'assets/sfx/fire.wav'

  . Loading assets/music/01_A.mp3

  . Loaded music '01_A' from file 'assets/music/01_A.mp3'

  . Loading assets/music/01_B.mp3

  . Loaded music '01_B' from file 'assets/music/01_B.mp3'

  . Loading assets/music/02.mp3

  . Loaded music '02' from file 'assets/music/02.mp3'

  . Loading assets/music/percu.mp3

  . Loaded music 'percu' from file 'assets/music/percu.mp3'

  . Loading assets/music/day.mp3

  . Loaded music 'day' from file 'assets/music/day.mp3'

  . Defined 18 buttons for player 0.

  . Loading code/game.lua

  . Loading code/palette.lua

  . Loading code/time.lua

  . Loading code/grid.lua

  . Loading code/object.lua

  . Loading code/pet.lua

  . Loading code/thing.lua

  . Loading code/particle.lua

  . main loop exit

  .
  . Initiating shutdown.

  . Deleted font 'main'.

  . Deleted font 'default'.

  . Deleted surface '12'.

  . Deleted surface '8'.

  . GFX system shut down.

  . Input system shut down.

  . Audio system shut down.

  . Deleted memory chunk '_sugar_'.

  . Application ran for 0.794000 seconds.

  . All systems shut down.

  . Ending Log.
```

(+1)

I loved this game so much!!!

(+1)

I really enjoyed the game, this is fun☀️☀️☀️
it would be good if the map loops.

(1 edit) (+1)

I loved playing this game!! I know everyone has already said it, but a save button or menu would be such a lifesaver <3 Other than that, I really loved hanging out with my little soot sprites :)

(+1)

fun game, adorable art, nice vibes, wish i could save tho

my hand hurt after 40 minutes and could not get where my black balls came from and what i builded the houses for. But i am easily confused by games that set one into the world and leave the player be

(+1)

has so much potential!!! absolutely loved the ambience :))) i did also want to kill myself after my 15th pickaxe but im sure that'll be rebalanced. really looking forward to future updates! love my little dark gremlins

(1 edit) (+2)

windows 10, honor magicbook 14 ryzen 7

I have the same issue at the very beginning, no idea how to fix it.

pls add browser support!!1

Very cool game, but I think there might be a bug in the Linux version - THERE ARE NO PICKAXES! I've built something like 8 fires as big as possible, have dozens of homes and several windmills, but I've yet to see a single pickaxe.... Hopefully that can get fixed, along with some of the other QoL things people have already mentioned.

You gotta find this rare pile of pebbles that accepts 2 wood and gives a pickaxe.
its sooooo rare and annoying to find tho

I accidently scrolled way off and now I can't find my way back to the town :(

(5 edits) (+2)

some QoL requests:

Disable killing while building: guys kept wandering under my cursor and offing themselves.  this was especially bad with the helmet guy you get after working on your main campfire for a while since he follows your cursor; i killed him almost immediately by accident

Big increase to walk speed for unimproved guys: it would help with the waiting

Build using nearest guys: sometimes a nearby guy would stand there while someone from across the map would walk over

Visual indication of special Trees/Rocks: it would be nice to know which Tree/Rock/etc will crease a house location, pickaxe, etc

A way to jump to nearest campfire: i left my cursor on the side of the screen by accident and scrolled really far.  then i couldn't find my camp

Ability to zoom out more

So *that* is what happened to my Helmet Guy. I didn't even realize clicking the little guys destroyed them!

Is there a way to reliably get pickaxes?
I got 2 pickaxes pretty early on, then I played for over an hour breaking every rock I could find, and.. nothing.

Viewing most recent comments 1 to 17 of 57 · Next page · Last page