I started getting weird terrain geometry after reaching level 29 and it all went downhill (huehue) from there. I dug through the bedrock (black layer) to reach THE LIGHT (white layer), all the while the rest of the terrain was having a really bad day.
By the way, mushrooms are absolutely busted. I played for 3-4 hours straight that run and I wanted to lose so I could stop, but the shrooms wouldn't let me.
Rather fun but also rather difficult. I have trouble making words longer than 4 letters long. The saving grace for me is the size mechanic, if you clear out the middle of the board you can make short words over it for more points.
Yo I've been loving this game. I have noticed though there are some words that don't seem to be in the game? For example, using the English dictionary the word 'rawr' wont let me score it? edit: I came back to say its so embarassing that internet slang has infected me so; rawr is not a proper english word. Nevermind, 10/10 no notes games perfect keep it up hahaha
Is it possible for to end up with an impossible board? (IE, no more moves can be made) I'm curious if the game can automatically detect that or not, as far as I can tell it can't tell if a board is impossible or not, but maybe I'm just missing an obvious word
Hi! Thanks for the kind words and for the report! This was fixed in the quickpatch that went up on Saturday. You can download the new version and move your save folder from the previous version to this new one. :) (or use the Itch app, it will update the game automatically and it should preserve your save!)
Hi! Just started playing and I have some questions:
- When I open the museum, it says that it is 100% completed, but it is empty. I also found 2 treasures and the game said I had 0 spots available, then I found another treasure and I could save it to the museum. Very confusing imho.
- A lot of unusual 2 or 3 letter words are accepted, maybe acronyms that I do not know (what is EL?), is this normal? Moreover, finding normal words seems very hard.
Thanks!
Edit: the more I play the better I get. Good game! Do you plan on adding more vocabularies? None of the three available ones are my native language.
Ahh the 100% complete on the museum is due to a mistake in the code, thanks for alerting us to it. I just uploaded a very quick patch for it.
For the museum spots, if you look to the bottom-right corner on the gameover screen, you will see how much money you need to unlock the next spot in the museum. This all happens automatically as you sell objects. As soon as you reach the price of the next spot, it is unlocked and you can use it to keep an object, from the run that just ended or from a next one!
The game uses a dictionnary similar to that of online Scrabble for example. So yes quite a few unusual short words are allowed. Extremely few acronyms are actually allowed, mostly it's words that are specific to a region or even a time's dialect. Feel free to Google confusing words with "meaning" to get their definition if you're curious. In any case, you can use those shorter words to clear the way for longer words. Since letter selection can bridge gaps in the grid, this actually the best way to make bigger words over bigger areas, which is what scores the most points.
Unfortunately, after playing through the game 2 times, checking the museum, and starting a new game after toggling some of the new starting options on and off, I got this error:
If Letters Had Pants error
ERR [string "code/ground.lua"]:1572: attempt to index a nil value
Stack traceback: [string "code/game.lua"]:213: in function <[string "code/game.lua"]:197>
[string "code/game.lua"]:321: in function 'drw_level'
[string "code/game.lua"]:3097: in function 'drw_grid'
[string "code/ground.lua"]:1572: in function 'clear_dig'
This was on Win10, most recent version as of May 16th. You've got a great thing here, and I hope this helps make it better!
Awesome game, love it! Will probably spend next months playing it instead of Balatro!
After downloading recent version I've got an error when reaching the end of the museum:
```
ERR [string "code/museum.lua"]:102: attempt to index a nil value
Stack traceback:
[string "code/game.lua"]:181: in function <[string "code/game.lua"]:148> [string "code/museum.lua"]:460: in function 'upd_museum' [string "code/museum.lua"]:233: in function 'upd_sidebar' [string "code/museum.lua"]:102: in function 'sel_slot'
I was a little slow from the jump understanding the area mechanic, but afterwards I was churning out dirty words like nobody's business. The soundtrack was very nice and there were some bops that notably simulated my cranium with word crafting juice when I needed it the most. Excited to work on completing my museum!
If you're curious about gameplay, here's my playthrough:
Hey Michael, I’ve loved seeing you play this game your reactions are gold 😂 I’m working on a unique 3d tower defense game called Grandmother Defence. it’s a third person but with hidden objects mechanics.
Would love to see your take on it! It’s up on itch.io here https://ahmednaboot.itch.io/grandmother-defence
I love it! I'd still like the option for a mode without a timer though - maybe reduce sell prices by 80% while it's active, but give us the option. At later levels the challenge is to get to the point total without running out of letters anyway.
Another possible mode could enable backwards spelling - so if you start dragging right-to-left or bottom-to-top, the letter order is reversed, giving more freedom and possibilities to find words - for example if you have "STNAP", dragging from the P to the S will count as "PANTS".
A small thing that annoyed me is that when you make a word, you can't start dragging the next one while the animation and scoring is going on, you have to wait, and when it ends, if your mouse button is down, it starts the selection immediately, which has screwed me over a couple of times by making a shorter word than I wanted to, because I started dragging earlier.
Also a few words without vowels like "TV", "UV" aren't in the dictionary, and I think they should. Once you run out of vowels, it gets tough.
And the museum slots are very expensive. Either make their price fixed (non-increasing), or lower it drastically, so you can at least get a good amount of slots early. Currently it is too grindy.
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good game
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good game
if letters had pants, i would fanum tax the skibidi sigmas
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good game
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good game
Uhh, I dug into the underworld or something.

I started getting weird terrain geometry after reaching level 29 and it all went downhill (huehue) from there. I dug through the bedrock (black layer) to reach THE LIGHT (white layer), all the while the rest of the terrain was having a really bad day.
By the way, mushrooms are absolutely busted. I played for 3-4 hours straight that run and I wanted to lose so I could stop, but the shrooms wouldn't let me.
game crashed! i think maybe it was an issue of trying to capture two worms at once? shame really, was getting pretty far with that run!
heres another if its too small to read:
Rather fun but also rather difficult. I have trouble making words longer than 4 letters long. The saving grace for me is the size mechanic, if you clear out the middle of the board you can make short words over it for more points.
In other news, my game just crashed by digging up an item at the same time the timer ended and trying to click and speed it up. On a good run too.
Yo I've been loving this game. I have noticed though there are some words that don't seem to be in the game? For example, using the English dictionary the word 'rawr' wont let me score it?
edit: I came back to say its so embarassing that internet slang has infected me so; rawr is not a proper english word. Nevermind, 10/10 no notes games perfect keep it up hahaha
Hello, my new game was released today, try it now!
https://sullydev.itch.io/code-zin-esper-arena
Is it possible for to end up with an impossible board? (IE, no more moves can be made) I'm curious if the game can automatically detect that or not, as far as I can tell it can't tell if a board is impossible or not, but maybe I'm just missing an obvious word
In the midst of developing a similar game, nonetheless I love the style and concept of your game!
I am a big fan, i buy all of your games. Honestly, King With A Shotgun is such an underrated game.
Hi. I just want to know how your game safe from File sharing, like no one can share game they buy to others? If you set that I need some some advice!
Having a lot of fun with the game and I absolutely adore it! I'm just commenting to share a crash-bug I encountered on a playthrough :)
If Letters Had Pants error
ERR [string "code/game.lua"]:864: attempt to perform arithmetic on global 'i' (a nil value)
Stack traceback:
[string "code/game.lua"]:150: in function <[string "code/game.lua"]:148>
[string "code/game.lua"]:5354: in function 'upd_timers'
[string "code/game.lua"]:1366: in function 'foo'
[string "code/game.lua"]:864: in function 'foo'
Hi! Thanks for the kind words and for the report! This was fixed in the quickpatch that went up on Saturday. You can download the new version and move your save folder from the previous version to this new one. :) (or use the Itch app, it will update the game automatically and it should preserve your save!)
Hi! Just started playing and I have some questions:
- When I open the museum, it says that it is 100% completed, but it is empty. I also found 2 treasures and the game said I had 0 spots available, then I found another treasure and I could save it to the museum. Very confusing imho.
- A lot of unusual 2 or 3 letter words are accepted, maybe acronyms that I do not know (what is EL?), is this normal? Moreover, finding normal words seems very hard.
Thanks!
Edit: the more I play the better I get. Good game! Do you plan on adding more vocabularies? None of the three available ones are my native language.
Ahh the 100% complete on the museum is due to a mistake in the code, thanks for alerting us to it. I just uploaded a very quick patch for it.
For the museum spots, if you look to the bottom-right corner on the gameover screen, you will see how much money you need to unlock the next spot in the museum. This all happens automatically as you sell objects. As soon as you reach the price of the next spot, it is unlocked and you can use it to keep an object, from the run that just ended or from a next one!
The game uses a dictionnary similar to that of online Scrabble for example. So yes quite a few unusual short words are allowed. Extremely few acronyms are actually allowed, mostly it's words that are specific to a region or even a time's dialect. Feel free to Google confusing words with "meaning" to get their definition if you're curious. In any case, you can use those shorter words to clear the way for longer words. Since letter selection can bridge gaps in the grid, this actually the best way to make bigger words over bigger areas, which is what scores the most points.
I hope this helps!
This is a brilliant game, well done!
Unfortunately, after playing through the game 2 times, checking the museum, and starting a new game after toggling some of the new starting options on and off, I got this error:
If Letters Had Pants error
ERR [string "code/ground.lua"]:1572: attempt to index a nil value
Stack traceback:
[string "code/game.lua"]:213: in function <[string "code/game.lua"]:197>
[string "code/game.lua"]:321: in function 'drw_level'
[string "code/game.lua"]:3097: in function 'drw_grid'
[string "code/ground.lua"]:1572: in function 'clear_dig'
This was on Win10, most recent version as of May 16th. You've got a great thing here, and I hope this helps make it better!
Thanks for the kind words and for the crash report!
This is fixed in the quickpatch that just went up!
Awesome game, love it! Will probably spend next months playing it instead of Balatro!
After downloading recent version I've got an error when reaching the end of the museum:
```
ERR [string "code/museum.lua"]:102: attempt to index a nil value
Stack traceback:
[string "code/game.lua"]:181: in function <[string "code/game.lua"]:148> [string "code/museum.lua"]:460: in function 'upd_museum' [string "code/museum.lua"]:233: in function 'upd_sidebar' [string "code/museum.lua"]:102: in function 'sel_slot'
```
Hope it helps!
Also got this error, when starting a game with prowess modifier:
```
ERR [string "code/ground.lua"]:1572: attempt to index a nil value
Stack traceback:
[string "code/game.lua"]:213: in function <[string "code/game.lua"]:197>
[string "code/game.lua"]:321: in function 'drw_level'
[string "code/game.lua"]:3097: in function 'drw_grid'
[string "code/ground.lua"]:1572: in function 'clear_dig'
```
Thanks for the love and for the bug reports! Both of these are fixed in the new quickpatch that just went up!
Awesome, thanks for the quick fix! Looking forward to new juicy pixel games!
Deleting comments will definitely help this game get better.
4 sumone woo kant spel wel, itwaz a blast!
I was a little slow from the jump understanding the area mechanic, but afterwards I was churning out dirty words like nobody's business. The soundtrack was very nice and there were some bops that notably simulated my cranium with word crafting juice when I needed it the most. Excited to work on completing my museum!
If you're curious about gameplay, here's my playthrough:
Hey Michael, I’ve loved seeing you play this game your reactions are gold 😂 I’m working on a unique 3d tower defense game called Grandmother Defence. it’s a third person but with hidden objects mechanics. Would love to see your take on it! It’s up on itch.io here https://ahmednaboot.itch.io/grandmother-defence
goo
I love it! I'd still like the option for a mode without a timer though - maybe reduce sell prices by 80% while it's active, but give us the option. At later levels the challenge is to get to the point total without running out of letters anyway.
Another possible mode could enable backwards spelling - so if you start dragging right-to-left or bottom-to-top, the letter order is reversed, giving more freedom and possibilities to find words - for example if you have "STNAP", dragging from the P to the S will count as "PANTS".
A small thing that annoyed me is that when you make a word, you can't start dragging the next one while the animation and scoring is going on, you have to wait, and when it ends, if your mouse button is down, it starts the selection immediately, which has screwed me over a couple of times by making a shorter word than I wanted to, because I started dragging earlier.
Also a few words without vowels like "TV", "UV" aren't in the dictionary, and I think they should. Once you run out of vowels, it gets tough.
And the museum slots are very expensive. Either make their price fixed (non-increasing), or lower it drastically, so you can at least get a good amount of slots early. Currently it is too grindy.
Here is my best run so far:
On macos 15.4.1, it works fine with trackpad, but with mouse (magic mouse), there's a .5s delay when clicking.
Have yet to play the game, but the style reminds me so much of older retro pc games! I like it!
OMG why doesn't this have a nudity warning! All those pant-less letters!
😳
very good